Results show that parallel execution can improve both success rate and efficiency on decomposable, long-horizon GUI tasks, pointing to a direction worth further study.
Abstract
Graphical user interface (GUI) agents are systems powered by large multimodal models (LMMs). They perceive screen state and execute user instructions through GUI actions such as clicking, typing, and scrolling on desktops and mobile devices. However, current agents scale poorly to long-horizon tasks: actions incur costly LMM inferences, and performance degrades as context grows. Humans divide such workloads among collaborators who complete sub-tasks in parallel. Yet parallel coordination among GUI agents has received little attention. To close this gap, we introduce ParaGUIBench, to our knowledge, the first benchmark dedicated to parallel execution and coordination of multiple GUI agents on separate desktop instances. It consists of three components: a multi-device Docker infrastructure with a shared file system; a dataset of 233 tasks spanning six task categories; and an evaluation system with efficiency metrics, including step reduction ratio and token cost. We further introduce ParaGUI, a planner-worker agent that decomposes GUI tasks and dispatches sub-tasks to concurrent workers on separate desktop instances. On ParaGUIBench, ParaGUI reaches a 46.4% success rate, outperforming the strongest serial baseline (Claude Sonnet 4.6) by 12.9 points while using roughly half the steps and less than half the tokens. These results show that parallel execution can improve both success rate and efficiency on decomposable, long-horizon GUI tasks, pointing to a direction worth further study.
AgentRadio is presented, an asynchronous message-passing layer that equips coding-agent harnesses with three primitives: threads, messages, and waiting for mentions that shows the gain growing with task difficulty, consistent with mid-course correction as the underlying mechanism.
Xinxing Ren, Qianbo Zang, Ziyan Wang et al.· 0 citations
This work presents ComponentBench, a benchmark and diagnostic pipeline for component-level evaluation of computer-use agents on modern web UIs, and introduces a scalable pipeline for auditing realized structural difficulty after implementation and synthesizing structured failure analyses across tasks and component families.
Tianchen Guan, Xinlei Lin, Royce Cheng-Yue et al.· 0 citations
Qwen-UI-Agent is presented, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments, that sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models.
Hanzhang Zhou, Panrong Tong, Xu Zhang et al.· 2 citations
As on-device LLM agents evolve into personal copilots, the mobile operating system has become a key testbed for this paradigm, making rigorous capability evaluation essential. Yet existing benchmarks fall into two camps, each with a critical blind spot: GUI-centric benchmarks test surface-level screen manipulation while overlooking background tool use and long-horizon planning, whereas static function-calling benchmarks rely on offline API matching that is detached from real runtime constraints. To close this gap, we present \textbf{MobilePA-Bench}, an interactive, stateful, and tool-centric benchmark for evaluating the tool-calling and planning abilities of mobile planning agents. MobilePA-Bench runs on an executable sandbox that maintains live application databases and returns structured feedback, spanning $13$ functional domains and $212$ realistic mobile tools. Beyond basic tool use, it evaluates a central planning agent along three advanced dimensions: \emph{(1)~Sub-agent Collaboration}---decomposing a complex task and delegating specialized work to capable sub-agents; \emph{(2)~Memory Usage}---recalling stored memories, user profiles, and past preferences to resolve implicit requests; and \emph{(3)~Skill Usage}---invoking pre-packaged composite skills instead of planning every step from scratch. Extensive experiments show that current frontier LLMs remain unreliable in mobile settings: performance drops sharply under strict tool ordering, permission limits, and unexpected runtime errors. By pairing an interactive function-calling sandbox with evidence-based verification, MobilePA-Bench serves as both a practical diagnostic benchmark and an interactive foundation for agentic reinforcement learning---accelerating the development of dependable mobile agents.
Yi Zhu, Xiongwei Wu, Qiyi Wang et al.· 0 citations
Large language models are increasingly deployed as autonomous agents that interact with the web through browsers. While recent progress has been driven by benchmarks that evaluate end-to-end task success, these evaluations largely overlook two fundamental sources of difficulty in real web browsing: complex actions over rich user interfaces and visual perception of dynamically rendered content, especially in workflows that span multiple websites. We introduce CAP, a scalable benchmark for evaluating browser agents on cross-site, human-like web tasks that require non-trivial UI interactions and visual understanding. Specifically, we adopt a decomposition-and-recomposition pipeline that first abstracts each website into a structured site card capturing user-facing functions, complex execution operations, and perceptual requirements, and then recomposes these components into realistic cross-site workflows. Each task is therefore grounded in multiple specific operations on each website, enabling fine-grained diagnosis. Built on this framework, we construct 420 tasks across 108 real-world websites and 24 domains under careful quality control. Experiments on state-of-the-art browser agents using our verifiable agent-as-a-judge evaluation framework show low success rates and reveal that perception-heavy interactions remain a major bottleneck, exposing substantial gaps between current agents and real-world web browsing demands.
Long-horizon agents can execute continuously, but human attention remains intermittent and scarce. This creates a bidirectional coordination problem: users may need immediate access to an agent while work continues in the background, whereas agents may encounter consequential decisions that require user judgment after the user has stopped monitoring execution. We posit an always-on attention-coordination layer---\textit{Jarvis}\footnote{Named after the fictional AI assistant in \textit{Iron Man}.}---that mediates this interface and allocates human attention across one or more working agents. We introduce \textit{JarvisBench} to evaluate both directions of this coordination: whether an intermediary can accurately and promptly answer user-initiated questions about ongoing work, and whether it can recognize when an agent requires user judgment, solicit that judgment at the right moment, and route it back to improve task outcomes. JarvisBench contains 45 agentic task instances: 20 single-agent tasks and 25 workstreams organized into 10 multi-agent projects. The tasks span 19 domains and were selected and adapted from more than 2,000 public candidates. Crucially, the need for user attention arises naturally during execution rather than from an obvious omission in the initial prompt. JarvisBench is designed to integrate with arbitrary agent runtimes without modifying their underlying execution loops. Our reference implementation further provides a full-duplex speech interface, allowing users to reach Jarvis naturally while timely attention coordination supports agents working in the background. By separating agent execution from attention coordination, JarvisBench provides a stable evaluation target as agent capabilities continue to improve.