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ARGOS: Who, Where, and When in Agentic Multi-Camera Person Search

Myungchul Kim Kwanyong Park Junmo Kim In So Kweon
Sep 2026
Artificial Intelligence Computer Vision

Abstract

Existing person search methods assume access to complete visual queries or exhaustive tracking, yet real-world witness accounts are vague, partial, and spread across cameras and time. We introduce ARGOS (Agentic Retrieval with Grounded Observational Search), a benchmark and agent framework that recasts multi-camera person search from one-shot retrieval on a complete query into interactive reasoning from partial clues. To our knowledge, ARGOS is the first interactive benchmark to couple witness dialogue with camera-network topology, requiring an agent to plan, question, and eliminate under information asymmetry. An ARGOS agent receives a vague witness statement and must decide what to ask, when to invoke spatial or temporal tools, and how to interpret ambiguous natural-language responses, all within a limited turn budget. To ground reasoning in physical constraints, the agent accesses a Spatio-Temporal Topology Graph (STTG) encoding camera connectivity and empirically validated transition times. The benchmark comprises 2{,}691 tasks across 14 real-world scenarios in three progressive tracks: semantic perception (\emph{Who}, 989 tasks), spatial reasoning (\emph{Where}, 550 tasks), and temporal reasoning (\emph{When}, 1{,}152 tasks). We propose Turn-Weighted Success (TWS) as the primary metric, jointly measuring correctness and turn efficiency. Experiments with four LLM backbones show the benchmark is far from solved: the best agent achieves TWS of 0.383 (Track~2) and 0.590 (Track~3). Ablations confirm each component is essential: removing domain-specific tools drops Top-1 accuracy by up to 49.6 percentage points, and removing strategic reasoning halves TWS while barely affecting Top-1.

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