FlexiAvatar is introduced, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs and reduces the effective number of Gaussians that must be optimized and rendered, leading to reduced runtime and memory overhead in partial-visibility scenarios.
Abstract
Reconstructing animatable 3D human avatars from monocular video is a fundamental problem in computer vision with broad applications in AR/VR and digital content creation. Existing approaches typically couple parametric body models with neural rendering or 3D Gaussian splatting and optimize all body regions jointly from short videos, which often degrades fidelity in the visible areas. To overcome this limitation, we introduce FlexiAvatar, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs. Our method integrates occlusion-robust SMPL-X tracking with part-specific residual refinement to capture high-frequency geometric and appearance details. To complete entirely unseen regions (e.g., back views), we leverage a diffusion-based approach to generate texture consistent with the observed appearance. Experiments on full-body (NeuMan, ZJU-MoCap, WildAvatar), upper/half-body (talk-show clips), and head-only (INSTA) inputs show that FlexiAvatar delivers consistently higher reconstruction quality, outperforming state-of-the-art methods by an average PSNR improvement of approximately 3% across datasets. Finally, by restricting optimization to observed regions, our method reduces the effective number of Gaussians that must be optimized and rendered, leading to reduced runtime and memory overhead in partial-visibility scenarios.
Reconstructing high-fidelity 3D human avatars from monocular videos has attracted significant attention in computer vision. However, explicitly addressing self-occlusions and recovering unobserved body regions remain challenging, often resulting in noticeable artifacts. To resolve these limitations, we propose MVAvatar...
Chen-Xi Xie, Xiao-Chun Mai· 2026 6th International Confe...· 0 citations
Creating animatable and relightable human avatars from multi-view images remains challenging, as pose-dependent deformation, materials, and light visibility are tightly coupled in images. In this paper, we present ARS-Avatar, a novel method using surfel representation for high-quality, animatable, and relightable human...
Jia-Teng Liu, Hao Gao, Jun-Xin Sun et al.· 0 citations
AEAvatar is proposed, an Animatable and Editable Generative Gaussian Head Avatar framework for producing high-quality 3D avatars that achieves high-quality animation at a resolution of \(512^{2}\) using only around 120K Gaussian primitives.
Achun Bao, Jie Guo, Xiu Li· ACM Transactions on Multimed...· 0 citations
AvaImg, a multi-stage optimization pipeline, is presented: it enforces body-inside-clothing constraint via signed winding numbers, is made viable by a three-level efficiency cascade (~10x runtime reduced, ~95% storage saved), and recovers fine surface detail using coarse-to-fine displacement optimization.
Margaret Kostyrko, Yuxuan Xue, Garvita Tiwari et al.· 2 citations
DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion stude...
In this work, we focus on photorealistic sign avatar modeling, which is crucial for effective communication with the Deaf community and is characterized by complex hand gestures and nuanced facial expressions. To this end, we introduce MVSign, the first multi-view Chinese sign language dataset co-designed with Deaf exp...
Hao-Dong Wang, He-Zhen Hu, Wen-Gang Zhou et al.· 0 citations
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