Sep 2026· Revista de Estudos Interdisciplinares· 0 citations
TL;DR
The proposal explores how the introduction of game-like elements—such as badge systems, avatars, visual goal tracking, and rewards for completed milestones—can boost team engagement and motivation.
Abstract
This article analyzes the application of gamification strategies as a tool to optimize Information Technology (IT) project management within the agribusiness sector, specifically in contexts that combine predictive and agile approaches. The study is based on a literature review that establishes the theoretical framework for a future operational systems integration project. The proposal explores how the introduction of game-like elements—such as badge systems, avatars, visual goal tracking, and rewards for completed milestones—can boost team engagement and motivation. Additionally, the article addresses the use of generative Artificial Intelligence tools to develop the project's visual identity, enabling the creation of unique, customized graphic assets. In practical terms, the work outlines guidelines for a future implementation focused on automating data flow via standardized communication protocols, aiming to eliminate manual processes, mitigate human error, and establish continuous feedback mechanisms.
The article discusses gamification of corporate learning as a management and economic tool in onboarding processes at the international organization GIZ based on the atingi digital platform. The aim of the study is to show how game mechanics (Points–Badges–Leaderboards, storylines, quests, simulations) can be integrate...
I.A. Esenkulova, A.Yu. Savina· Vestnik of the Kyrgyz-Russia...· 0 citations
Gamification has become one of the most sought-after strategies to enhance learners’ engagement and motivation, especially in digital learning environments. Within the organisational and industrial training context, the adoption of gamification has expanded, with Learning Management Systems (LMS) serving as a primary v...
M. Elkady, Michele Dassisti, Amelia Manuti et al.· European Conference on Games...· 0 citations
This paper outlines the development process of an in-house digital EFL textbook for first-year university students in Japan. The methodological framework used to develop the materials integrated the themes of the Sustainable Development Goal (SDG), adopting a skills-based approach to communicative competence and using...
Steven Silsbee, Kevin Clark· JALT Postconference Publicat...· 0 citations
Traditional project management approaches can struggle to accommodate the uncertainty and learning‐driven dynamics that characterize innovation projects. This paper presents a practical framework for managing such projects, integrating insights from management, engineering, cognitive psychology, and more than 20 years...
M. Eriksson· INCOSE International Symposi...· 0 citations
This study examines a gamified interface that can be accessed over the Web and aims to develop social and cognitive skills in students enrolled in undergraduate civil engineering and technical building courses who will ultimately work in construction companies. The methodological approach chosen is Design Science. This...
Regina Leite, Lynn R. A. Gama, Paes Cardoso Larissa da Silva et al.· JOURNAL OF BIOENGINEERING, T...· 0 citations
Capstone projects are a critical component of engineering education, bridging academic theory with practical application and fostering industry readiness. This study examines the implementation and evaluation of capstone projects within an engineering program, emphasizing their role in skill development, innovation, an...
Gautami G. Shingan, Amol M. Jagtap· Journal of Engineering Educa...· 0 citations
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