Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. Standard reinforcement learning agents tend to rely on spurious correlations, while large language models are prone to hallucinating game rules. Although causal reinforcement learning improves interpretability, there is currently no formal methodology to map complex game mechanics directly into causal models. To address this, we propose a deterministic framework that compiles games specified in the Video Game Description Language into Dynamic Structural Causal Models. Rather than inferring causal structures from gameplay traces or noisy large language models' outputs, our methodology directly translates game components, including sprite dynamics, interaction rules, and termination conditions, into explicit structural equations. Each game tick represents a causal transition from state variables at time $t$ to $t+1$. By establishing this grounded mapping, the approach guarantees absolute causal fidelity to the ground-truth game mechanics. The resulting models offer transparent causal pathways that support counterfactual reasoning, causal reinforcement learning agent training, and procedural content validation. This framework provides a principled bridge between symbolic game descriptions and causally grounded game AI.
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
Empirically, PRISM reduces the end-to-end time for data selection and model tuning to just 30% of conventional pipelines, and achieves this efficiency while simultaneously enhancing performance, surpassing models fine-tuned on the full dataset across eight multimodal and three language understanding benchmarks.
Jinhe Bi, Yifan Wang, Danqi Yan et al.· arXiv.org· 73 citations· ⚡4
The method, ECCOLA, is presented, which aims at making the high-level AI ethics principles more practical, making it possible for developers to more easily implement them in practice.
Ville Vakkuri, Kai-Kristian Kemell, P. Abrahamsson· EUROMICRO Conference on Soft...· 64 citations· ⚡6
This paper designs Markov decision processes (MDPs) for different combinatorial problems and proposes to train conditional GFlowNets to sample from the solution space and demonstrates that GFlowNet policies can efficiently find high-quality solutions.
Dinghuai Zhang, H. Dai, Esmeralda S. Whitammer et al.· Advances in Neural Informati...· 59 citations· ⚡8
An empirical study on the current state of practice in artificial intelligence ethics is conducted by means of a multiple case study of five case companies, which indicates a gap between research and practice in the area.
Ville Vakkuri, Kai-Kristian Kemell, Joni Kultanen et al.· arXiv.org· 56 citations· ⚡6