Generative design interfaces increasingly expose semantic controls that let users steer output with concepts such as"more elegant"or"more minimalist,"typically encoded by a vision-language model (VLM). A practical question is whether state-of-the-art VLMs represent objects consistently in terms of the same concept. We audit 6 VLMs by ranking untextured 3D objects along Kansei adjective pairs, where Kansei describes affective impressions of product form, with each axis defined as the difference between the text representations of its two poles. Geometric pairs serve as positive controls, and pairs of unrelated adjectives establish an empirical null. Across 10 categories of ShapeNet database, affective axes converge above the null (mean pairwise rank correlation 0.36 vs. 0.14) but below the geometric ceiling (0.44). The agreement between models is partial and highly uneven: on the three axes shared by all categories, mean convergence ranges from 0.21 for bookshelves to 0.51 for jars. Convergence depends primarily on whether a category's representational variation aligns with the semantic direction being evaluated, rather than simply on how much the objects vary in shape overall. Cross-model convergence does not imply agreement with human judgments. Based on our findings, we implement a UI prototype that shows how the audit can inform which Kansei descriptors to expose as controls for a given object class and which to withhold.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity. The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.
Computer scientist, entrepreneur, and philanthropist will collaborate with the MIT Schwarzman College of Computing to advance AI and scientific discovery.