Aug 2026· International Conference on Computer Graphics and Virtuality· Vol 14315, pp. 143150F - 143150F-10· 0 citations· 24 references
Engineering
TL;DR
OC-CDGS, a novel framework leveraging Octree-structured 3D Gaussian Splatting (3DGS) with Combined Depth Regularization (CDR), organizes sparse point clouds into hierarchical octree-structured anchors, enabling efficient decoding of neural Gaussian attributes through compact MLPs.
Abstract
High-fidelity novel view synthesis from sparse inputs remains a significant challenge in 3D reconstruction. Traditional methods relying on Multi-layer Perceptrons (MLPs) often struggle with overfitting and inaccurate geometric representations, especially with limited training views. To address these issues, we introduce OC-CDGS, a novel framework leveraging Octree-structured 3D Gaussian Splatting (3DGS) with Combined Depth Regularization (CDR). OC-CDGS organizes sparse point clouds into hierarchical octree-structured anchors, enabling efficient decoding of neural Gaussian attributes through compact MLPs. The CDR approach integrates global structure, local details, and gradient consistency to enhance geometric supervision. Additionally, we incorporate a Neural Gaussian Random Dropout Strategy (NGDS) to improve representation robustness and a Scene-Extent- Based Anchor Densification Strategy (SADS) to enhance anchor coverage in peripheral regions. Extensive experiments on MipNeRF360 and LLFF datasets demonstrate that OC-CDGS achieves state-of-the-art performance with real-time rendering capabilities, preserving high-quality geometric details.
An alternating optimization framework that uses a pre-trained image diffusion model to generate geometrically consistent pseudo-views for additional 3DGS supervision and introduces Generative Active Pseudo-view Selection (GAPS) to balance reconstruction informativeness and generative reliability when choosing target vi...
Hong-Fei Zhu, Hao-Chen Deng, Si-Tao Zhang et al.· 0 citations
Recent advances in 3D content generation have demonstrated the effectiveness of optimization-based frameworks such as DreamGaussian, which combine 3D Gaussian Splatting (3DGS) with diffusion-guided Score Distillation Sampling (SDS) to efficiently synthesize 3D assets from a single image. Compared with earlier NeRF-base...
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-constrained regions, resulting in degraded reconstruction and unstable rendering. To tackle these issues, we propose D$^{3}$GS, a Depth-DINO-Diff...
Yun-Qi Gao, Zhan-Feng Liao, Han-Zhang Tu et al.· 0 citations
EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
This paper proposes a novel iterative refinement framework based on a video diffusion model to improve the completeness and consistency of dynamic 4D scenes, and substantially outperforms existing baselines.
Hai-Tao Huang, Sheng-Hao Zhao, Bo-Yuan Tian et al.· 0 citations
3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Pri...
Ye-Zheng Zhang, Huan-Xiong Liang, Chu-Qin Zhou et al.· IEEE Transactions on Image P...· 0 citations
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