Aug 2026· Multimedia Systems· Vol 32· 0 citations· 46 references
Computer Science
TL;DR
This work proposes a novel viewpoint-adaptive neural rendering framework that enables robust 3D reconstruction even when given partially inconsistent multi-view inputs, and introduces view-adaptive neural renderers that independently correct viewpoint-dependent errors while simultaneously sharing a global feature backbone to preserve structural coherence.
Abstract
Reconstructing 3D shapes from a single image remains a fundamental yet challenging problem in computer vision. Traditional monocular 3D generation pipelines typically synthesize multiple views from a single input image before applying Neural Radiance Field (NeRF)-based reconstruction. However, inherent projective ambiguities often produce visual discontinuities across generated viewpoints, leading to inaccuracies in reconstructed 3D models. Current solutions either incur significant additional computational burdens or fail to adequately resolve practical inconsistencies between synthesized views. To address these limitations, we propose a novel viewpoint-adaptive neural rendering framework that enables robust 3D reconstruction even when given partially inconsistent multi-view inputs. Our approach introduces view-adaptive neural renderers that independently correct viewpoint-dependent errors while simultaneously sharing a global feature backbone to preserve structural coherence. Furthermore, we propose a self-attention fusion module that adaptively integrates multi-view information, ensuring geometric consistency without relying heavily on indirect regularizations or computationally intensive methods. Through extensive experiments, we demonstrate that our method consistently improves 3D reconstruction fidelity. Importantly, our approach achieves near state-of-the-art performance without diffusion-based SDS supervision, relying primarily on photometric rendering loss with lightweight attention regularizers. This balance between accuracy and efficiency makes the proposed framework highly practical for real-world applications.
CasDeblurGS is proposed, a cascaded framework that progressively recovers reliable cross-view information from local 2D correspondences to global 3D guidance that enables a more coherent 3D representation and higher-quality novel-view synthesis.
Across RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360, SplatGuide achieves state-of-the-art pose-free novel view synthesis, and surpasses the ground-truth-pose baseline.
Ye-Jun Zhang, Zi-Han Wang, Xue-Si Ji et al.· 0 citations
We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian spl...
Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski et al.· 0 citations
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
ReX-Shot is the first unified framework to jointly control viewpoint, focal length, and parameterized photographic effects from a single image, and Experiments show that ReX-Shot outperforms representative baselines across all three controls while enabling near-real-time interactive rephotography.
Rui-Qi Zhang, Hao Zhu, Wen-Hao Zhang et al.· 0 citations
This work proposes GeometryAP, a training-free framework for consistent 3D content generation via geometry-informed auxiliary priors in a two-stage "generate-then-reconstruct" pipeline, and proposes the 3D Gaussian-based Global-to-Local Mesh optimizer (GaussGLMeshizer).
Huizhi Zhu, Yanping Fu, Xiang-Qian Shen et al.· IEEE Transactions on Visuali...· 0 citations
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