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Consistent 4D Appearance Editing with Gaussian Splatting.

Jul 2026 · IEEE Transactions on Visualization and Computer Graphics · Vol PP, pp. 1-15 · 0 citations
Medicine

TL;DR

This work introduces a novel prior-guided, multi-stage reconstruction pipeline that fuses geometric and motion priors to build a physically plausible and temporally stable foundation, and applies a universal trajectory-preserving technique, which safeguards high-quality motion by decoupling the appearance optimization from the learned deformation.

Abstract

Editing dynamic scenes with 4D Gaussian Splatting (4DGS) is often hampered by spatiotemporal inconsistencies, or "Gaussian drifting", which degrades edit quality and temporal coherence. We identify that these artifacts stem from two distinct sources: foundational inaccuracies in the initial scene reconstruction, and the disruption of learned trajectories during the editing process itself. To address this, we propose a comprehensive framework that systematically tackles both sources of inconsistency. To solve reconstruction-induced errors, we introduce a novel prior-guided, multi-stage reconstruction pipeline that fuses geometric and motion priors to build a physically plausible and temporally stable foundation. To solve editing-induced errors, we further apply a universal trajectory-preserving technique, which safeguards high-quality motion by decoupling the appearance optimization from the learned deformation. Experiments demonstrate that by systematically addressing both the reconstruction and editing phases, our method achieves state-of-the-art, temporally consistent editing on a wide range of dynamic scenes where previous monolithic approaches fail.

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