Oct 2026· IEEE Transactions on Computational Social Systems· Vol 13, pp. 5608-5619· 0 citations· 67 references
Abstract
The reconstruction of photorealistic 4-D faces from monocular video holds significant importance for applications such as virtual reality and digital human-robot interaction. However, achieving reconstructions with structurally reasonable facial geometry and natural expressions remains challenging. Existing approaches typically combine dynamic neural radiance fields (NeRFs) with low-dimensional parametric models, such as 3-D morphable model (3DMM), for facial reconstruction and expression control. Nevertheless, 3DMM-based expression features often lack the ability to preserve high-frequency details and subtle individual variations. To address this issue, we propose contrastive expression enhancement (CEE)-NeRF, a novel framework that integrates geometry-aware 3DMM features with high-level semantic features through contrastive learning for complementary feature fusion. This design enhances the representation of fine-grained facial details while mitigating expression artifacts. In addition, unlike previous studies, we propose reformulating monocular 4-D face reconstruction as a multimodal learning problem and replacing the conventional multilayer perceptron used in NeRF with a mixture-of-experts Transformer, which enables modality-specific expert processing for accurate density and color estimation. This multimodal framework is also highly extensible and can be easily adapted to additional modalities. Extensive experiments demonstrate that CEE-NeRF achieves high-fidelity reconstructions from challenging monocular videos, consistently outperforming state-of-the-art approaches in rendering quality.
Recent advances in 3D content generation have demonstrated the effectiveness of optimization-based frameworks such as DreamGaussian, which combine 3D Gaussian Splatting (3DGS) with diffusion-guided Score Distillation Sampling (SDS) to efficiently synthesize 3D assets from a single image. Compared with earlier NeRF-base...
Reconstructing expressive and relightable 3D head avatars from monocular videos remains challenging in computer vision, as it requires accurate modeling of both non-rigid facial motion and illumination-dependent appearance. Existing Gaussian avatar methods commonly rely on globally coupled representations, in which Gau...
Jian-Kuo Zhao, Xiang-Yu Zhu, Ji-Jie Li et al.· 0 citations
A deep learning framework is proposed to directly predict re-topologized facial meshes from synthetic multiview images generated with Visage Craft, an in-house physically based rendering system using an Appearance 3D Morphable Model (A3DMM).
At prohibitive labor costs and low flexibility, physically based rendering is far from effective for the high-fidelity 3D content creation, thus in this paper, we attempt to give a survey of the area of neural rendering. We explain how deep neural networks learn implicit representation of scenes from visual data for ef...
Zhuotong Liu· Applied and Computational En...· 0 citations
Three-dimensional (3D) face reconstruction from a single two-dimensional (2D) image enables the creation of personalized 3D avatars that preserve facial identity for immersive applications in the metaverse. This thesis aims to develop a realistic 3D human avatar generation framework for the metaverse platform MANGOs (M...
Lwin Min Paing· 0 citations
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