Skip to content

Disrupted Cerebello-Thalamo-hippocampal network topology in internet gaming disorder: Evidence from explainable graph convolutional networks.

Sep 2026 · Progress in Neuro-psychopharmacology and Biological Psychiatry · pp. 111932 · 0 citations · 73 references
Medicine

TL;DR

These convergent classification, attribution, and nodal-efficiency findings converge on the cerebellum-alongside the thalamus and hippocampus-as explainable-AI-identified regional substrates whose nodal efficiency tracks DSM-5-defined symptom severity in IGD.

Abstract

Background

Internet gaming disorder (IGD) is associated with disrupted brain network topology, but explainable, network-level neuroimaging biomarkers remain scarce, since conventional vector-based classifiers discard the topological relationships among brain regions that a graph convolutional network (GCN) can directly exploit.

Methods

We trained an explainable GCN on individualized whole-brain functional connectivity graphs (AAL-116 atlas) from 784 young adults (453 with IGD, 331 healthy controls; aged 17-32 years) under 10-fold stratified cross-validation, benchmarked it against a linear support vector machine (SVM), identified the most discriminative regions using class activation mapping (CAM) and gradient-weighted CAM (Grad-CAM), and examined associations between regional nodal efficiency and symptom severity indexed by DSM-5 criteria and the Internet Addiction Test (IAT) within the IGD group.

Results

The GCN outperformed the SVM (balanced accuracy 62.60% ± 4.27% vs 57.65% ± 5.38%) with a more balanced sensitivity-specificity profile; CAM, Grad-CAM, and SVM each implicated the cerebellum among the most discriminative regions, with CAM and Grad-CAM sharing seven of their top-10 regions; and after FDR correction, nodal efficiency was significantly and negatively correlated with DSM-5 severity in the left cerebellar lobule X, vermal lobule IX, and left thalamus, with a marginally significant correlation in the right hippocampus; no nodal efficiency-IAT correlations survived correction.

Conclusions

These convergent classification, attribution, and nodal-efficiency findings converge on the cerebellum-alongside the thalamus and hippocampus-as explainable-AI-identified regional substrates whose nodal efficiency tracks DSM-5-defined symptom severity in IGD.

View source

Similar papers

Open access Sep 2026

Subtyping Internet Gaming Disorder Based on Interindividual Deviation of Functional Connectivity: A Network Contingency Analysis

Internet gaming disorder (IGD) is a behavioural addiction characterized by substantial clinical heterogeneity. The present study aimed to investigate this heterogeneity by analysing the deviation patterns of interindividual brain functional connectivity. Resting‐state functional magnetic resonance imaging (fMRI) data f...

Yi-Chen Guo, Xin-Yu Wang, Wen-Jing Li et al. · 0 citations
Open access Sep 2026

Altered long-range visual hierarchical connectivity in internet gaming disorder: reduced V1–LOC connectivity and its association with addiction severity

Background Neuroimaging studies of internet gaming disorder (IGD) have primarily focused on reward-related and executive-control networks. However, sensory processing of addiction-related cues, particularly visual processing, may also contribute to IGD. Whether the intrinsic hierarchical organization of the visual syst...

Jia-Wen Tian, Hui Zhang, Xin-Yu Wang et al. · 0 citations
Open access Sep 2026

ACC-related functional circuit organisation across static, dynamic and directed connectivity in internet gaming disorder.

The anterior cingulate cortex (ACC) coordinates internally oriented, salience-related and control processes, and hence may be involved in addictive behaviours. Its role in internet gaming disorder (IGD) remains unclear. We therefore seek to determine whether ACC-related circuits show convergent alterations across compl...

Shuang-Yu Gou, Ran Zhang, Shao-Yu Tu et al. · 0 citations
Open access Oct 2026

Disrupted Sensory–Motor Network Integrity in Excessive Online Gaming: Insight From Multimodal Morphometric Mapping

ABSTRACT Introduction Excessive online gaming (EOG) is a transitional stage between recreational gaming and internet gaming disorder (IGD), characterized by impaired self‐control and escalating engagement. Early identification of neural and behavioral vulnerabilities is crucial for understanding IGD development. Method...

Zulalanmu Abudouxukuer, Michael Afiadenyo, Zhen-Zhen Yang et al. · 0 citations
Sep 2026

DPGR-Net: A disentangled population-guided graph neural network for major depressive disorder identification.

A population-guided dynamic optimization mechanism for individual brain graphs, which feeds the stable disease-discriminative information learned at the population level back into the structural updating of individual brain graphs, thereby enhancing disease-related connections while suppressing site-related noisy conne...

Xuan He, Ting Mei, Huan-Huan Du et al. · 0 citations
Open access Aug 2026

Benchmarking Synolitic Graphs for Autism Classification from Multisite Resting-State fMRI

Background/Objectives: Synolitic graphs (SGs) were developed for task-based fMRI, where edge weights encode the discriminative power of pairwise regional features; whether similar information can be recovered from resting-state data was untested. We benchmarked SGs for autism spectrum disorder (ASD) classification usin...

Alexey Zaikin, Daniil Vlasenko, D. Zakharov et al. · 0 citations

Related blog posts

MIT News · Artificial Intelligence Oct 23, 2026

Q&A: How AI came to model the “messy” human mind

Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.

Microsoft Research Blog Oct 22, 2026

Flint-interactive: A language for creating interactive data visualizations

Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.