Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level supervision, jointly modeling perception, memory, state transitions, and rendering within a single end-to-end framework. While this design ena...
Zi-Jun Lin, Zhi-Yang Deng, Yu-Zhe Wu et al.· 0 citations
CLIP-like vision-language models remain a cornerstone of multimodal systems, yet their scores stay near chance on directed spatial relations, such as whether one object is left of another. We call this failure readout blindness and analyze, theoretically and empirically, why deployed scores miss the direction: when sco...
Guang-Yuan Li, Tian-Ming Du, Yan Jiang et al.· 0 citations
Experiments across video understanding and reasoning benchmarks show that the Evidence-Grounded Self-Teacher framework consistently improves upon Standard OPSD across multiple backbones and achieves performance comparable to GRPO while requiring substantially less training time, establishing an effective and efficient...
Zi-Yue Wang, Shiqi Huang, Wei-Wen Xu et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.