Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behavio...
Wen-Yi Wu, Ming-Hao Fu, Jie-Yu You et al.· 0 citations
Digital agents must often adapt to new environments whose interfaces, tools, and failure modes are not fully captured by pretrained models. We introduce \textbf{RSIAgent}, a training-free multi-agent framework for recursive self-improvement through autonomous memory construction. RSIAgent coordinates curriculum, actor,...
Sibo Zhu, Shi-Cheng Fan, Xin-Yue Wang et al.· 3 citations
This paper presents StructAgent, a state-centered framework that introduces a unified state for maintaining compact, verifiable task progress and a structured workflow that regulates progress through verifier-backed state transitions and generalizes beyond desktop environments to Minecraft, demonstrating the generality...
Wenyi Wu, Sibo Zhu, Kun Zhou et al.· 1 citation
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.