This work creates a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video, and shows quantitatively and qualitatively that the framework enables photorealistic animation of water scenes better than prior art.
Chu-Han Chen, Yen-Chi Cheng, Ayush Saraf et al.· 0 citations
AniGS is presented, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures in reconstructed environments.
LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video, bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-...
Zixi Guo, Yehonathan Litman, Yiting He et al.· arXiv.org· 0 citations
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