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Jianzhou Lu

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Preprint Aug 2026

YOLOv14: Adaptive Real-Time Object Detection for Diverse Imaging Conditions

Real-time object detectors achieve remarkable accuracy under controlled conditions, yet degrade sharply on non-ideal inputs-fisheye distortion, game-rendered content, aerial views, and 360{\deg}panoramas. We present YOLOv14, a unified adaptive detection framework that addresses these variations through four complementary mechanisms, formalized under a novel Adaptive Routing and Modulation (ARM) paradigm. Unlike conventional unsupervised domain adaptation, our approach employs Target-Prior Guided Source-Domain Augmentation(TP-SDA), using only 50 unlabeled target images offline to estimate style statistics, while adversarial alignment serves as a lightweight regularizer rather than the primary adaptation driver. Together, these components enable YOLOv14 to achieve 49.1 mAP on COCO val2017 at 2.91 ms (T4 GPU), with substantial gains of +4.1 (fisheye), +6.6 (panorama), +6.4 (drone), and +26.1 (gamestylized) mAP over YOLOv12s. Crucially, we validate generalization on real-world game screenshots (GTA-V, Unity), achieving +14.2 mAP, confirming practical transferability beyond synthetic benchmarks. Code and models are released at https://github.com/zhangcbb/yolov14.

Jianzhou Lu, Jinling Jia, Jone Yawl et al. · 0 citations
Preprint Aug 2026

Depth Anything V4: Dynamic 4D Scene Reconstruction via Riemannian Flow Matching on 4D Gaussian Splatting

We present Depth Anything V4 (DAV4), a framework for dynamic 4D scene reconstruction from monocular video. Our key contribution is the application of Riemannian Flow Matching (RFM) to 4D Gaussian Splatting parameters, defining probability paths directly on non-Euclidean manifolds (scale, rotation, opacity), ensuring all intermediate states are valid. Through controlled experiments, we isolate RFM's contribution from test-time optimization (TTO) and pre-training. A deterministic MLP baseline with the same data, architecture, and TTO achieves F-score 0.762; RFM achieves 0.806 - the +0.044 gain is RFM's isolated contribution. We provide corrected computational cost analysis: pre-training is 360 GPU-hours, amortizing for large-scale deployment (over 10,000 scenes). Uncertainty is quantified via Negative Gaussian Log-Likelihood and Expected Calibration Error. DAV4 outperforms prior Depth Anything models and per-scene 4D-GS on dynamic reconstruction and novel-view synthesis, while using no human-annotated depth labels as training losses.

Jiaming Fan, Jianzhou Lu, Jinling Jia et al. · 0 citations