The key contribution is the application of Riemannian Flow Matching to 4D Gaussian Splatting parameters, defining probability paths directly on non-Euclidean manifolds (scale, rotation, opacity), ensuring all intermediate states are valid.
Abstract
We present Depth Anything V4 (DAV4), a framework for dynamic 4D scene reconstruction from monocular video. Our key contribution is the application of Riemannian Flow Matching (RFM) to 4D Gaussian Splatting parameters, defining probability paths directly on non-Euclidean manifolds (scale, rotation, opacity), ensuring all intermediate states are valid. Through controlled experiments, we isolate RFM's contribution from test-time optimization (TTO) and pre-training. A deterministic MLP baseline with the same data, architecture, and TTO achieves F-score 0.762; RFM achieves 0.806 - the +0.044 gain is RFM's isolated contribution. We provide corrected computational cost analysis: pre-training is 360 GPU-hours, amortizing for large-scale deployment (over 10,000 scenes). Uncertainty is quantified via Negative Gaussian Log-Likelihood and Expected Calibration Error. DAV4 outperforms prior Depth Anything models and per-scene 4D-GS on dynamic reconstruction and novel-view synthesis, while using no human-annotated depth labels as training losses.
Map-Det3D is an online multi-view 3D object detection model that brings detection directly into a 3D space reconstructed from RGB, suggesting that training reconstruction priors for detection is a practical route to stable metric 3D detection from monocular video.
Yung-Hsu Yang, Luigi Piccinelli, S. R. Bulò et al.· 1 citation
Experiments show improved depth accuracy and temporal consistency over scale-only calibration, demonstrating how localization geometry can support both pose recovery and dense robot perception.
Jia-Rong Lian, Zhen-Hua Xiao, Zhao-Yang Zhang et al.· 0 citations
This paper proposes a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations and introduces a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes.
Théo Morales, Nhat-Quynh Le-Pham, Robin Atkins et al.· 0 citations
A stability-guided relative geometry distillation (SG-RGD) framework that extends geometric supervision to interpolated pseudo-views while reducing the influence of unreliable regions is proposed, preserving the standard 3DGS inference pipeline.
Shuai Gao, Fan Zhou, Shi-Wei Shao· Electronics· 0 citations
UniQuery4R is presented, a query-conditioned framework that encodes a multi-frame clip once and selects the source view, target view, and continuous source-image coordinate only at decoding time via source-to-target cross-attention, and introduces a direction-magnitude parameterization of scene flow with separate super...
Tiancheng Chen, Sheng Tang, Wenhua Jin et al.· 1 citation
Across datasets, major structures were generally reproduced well, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects required ROI-level verification, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects...
Tomohiro Mizoguchi· Italian National Conference...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.