As XR matures into a ubiquitous computing platform, the disconnect between 2D and 3D input modalities remains a critical barrier to seamless workflow. Frequent transitions between the mouse for 2D precision and hand gestures for 3D manipulation induce significant physical fatigue and cognitive load. To address this, we...
Jinwook Kim, Sangmin Park, Jihyeon Lee et al.· 0 citations
Six controller-free techniques combining Gaze or Non-Dominant Hand direction setting with Ray Intersection, Relative Gain, or Drag&Hold depth setting in a user study yielded faster and more accurate spawning, lower workload, higher usability, and greater preference than Ray Intersection.
Jihyeon Lee, Ken Pfeuffer, Jinwook Kim et al.· 0 citations
UniScale is proposed, a set of unimanual alternatives to the standard bimanual pinch, allowing users to scale objects while preserving hand availability for concurrent spatial manipulations.
Kyoungwhan Mheen, Jinwook Kim, Sang Ho Yoon· 0 citations
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