Six controller-free techniques combining Gaze or Non-Dominant Hand direction setting with Ray Intersection, Relative Gain, or Drag&Hold depth setting in a user study yielded faster and more accurate spawning, lower workload, higher usability, and greater preference than Ray Intersection.
Abstract
Mid-air object instantiation in XR requires users to specify a 3D position without spatial references, such as surfaces or existing objects. We present Point&Spawn, a staged pipeline for pre-instantiation position specification through Direction Setting, Depth Setting, and Position Refinement within a continuous gesture flow. We evaluated six controller-free techniques combining Gaze or Non-Dominant Hand (NDH) direction setting with Ray Intersection, Relative Gain, or Drag&Hold depth setting in a user study (N=24) across Near and Far spawn depths. Relative Gain and Drag&Hold yielded faster and more accurate spawning, lower workload, higher usability, and greater preference than Ray Intersection. The shoulder-referenced NDH ray improved speed and coarse accuracy, whereas the viewpoint-based Gaze ray reduced hand movement with comparable final accuracy. Farther spawn depth imposed greater temporal costs as well as Gaze and accuracy costs with Ray Intersection. These findings offer empirical guidance for designing direction and depth control in spawning in XR.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
Related blog posts
MIT News · Artificial Intelligence· news.mit.eduOct 23, 2026
During the School of Humanities, Arts, and Social Sciences’ 75th Anniversary Symposium, President Sally Kornbluth said “MIT has never needed your particular insight and guidance more than we do now.”
MIT News · Artificial Intelligence· news.mit.eduOct 23, 2026
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.
MIT News · Artificial Intelligence· news.mit.eduOct 22, 2026
“X-Hinges” helps design and 3D print items like lamps and gloves with an interactive twist: automatically embedded sensors that perceive and adaptively respond to human contact.