Although digital gaming is a widespread leisure activity among adolescents, current perspectives, largely informed by cross-sectional studies, often portray it as a risk factor for psychosocial problems and poorer well ‑ being. Yet, little is known about how gaming unfolds in adolescents’ daily lives, including its sit...
S. Kapetanovic, S. Boele, K. Berglund et al.· Journal of Children and Medi...· 0 citations
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