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K. Berglund

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Review Open access Oct 2026

Gaming in the moment: A real-time study of gaming and affective wellbeing among Swedish adolescents

Although digital gaming is a widespread leisure activity among adolescents, current perspectives, largely informed by cross-sectional studies, often portray it as a risk factor for psychosocial problems and poorer well ‑ being. Yet, little is known about how gaming unfolds in adolescents’ daily lives, including its sit...

S. Kapetanovic, S. Boele, K. Berglund et al. · 0 citations

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