Oct 2026· Journal of Children and Media· pp. 1-21· 0 citations· 44 references
Abstract
Although digital gaming is a widespread leisure activity among adolescents, current perspectives, largely informed by cross-sectional studies, often portray it as a risk factor for psychosocial problems and poorer well ‑ being. Yet, little is known about how gaming unfolds in adolescents’ daily lives, including its situational contexts, motivations, and real-time affective well ‑ being. In this study, 211 Swedish adolescents (aged 16–19 years; 69% female) completed experience sampling surveys five times daily over 14 days to examine their digital gaming behavior, motivations, and moment-to-moment associations with affective well ‑ being. The data showed that more male than female adolescents reported gaming, with on average 7.8 gaming sessions (0.56 per day). Participants reported gaming mostly alone or with known peers, more often in the evenings than in the mornings, and primarily for recreational purposes. Within-person analyses revealed that moments following gaming were associated with increased positive affect, with no significant link to negative affect. These findings challenge concerns about gaming’s negative mental health impacts and suggest that, for many adolescents, gaming can serve as a healthy and enjoyable leisure activity that temporarily boosts mood. Future research using larger samples and denser time-series data may better capture how gaming affects adolescents differently across individuals and contexts.
BACKGROUND
Problematic video gaming is a growing concern among emerging adults. While perceived social norms are well-established predictors of substance use, their role in problematic gaming remains understudied. This study examined whether descriptive norms (estimates of others' gaming frequency) and injunctive norms...
H. Bernusky, Daven Sharma, Sophie G. Coelho et al.· Addictive Behaviours· 0 citations
The fast growth of digital technology and the immense appeal of online gaming have profoundly altered the daily routines of teenagers. Although gaming on the internet may be a fun way to pass the time, improve one's brainpower, and connect with others, playing too much or without moderation can have detrimental effects...
Shivangi Tiwari, Rizwana, Purnima Tiwari· Adolescência e Saúde· 0 citations
Digital gaming is a common leisure activity among adolescents, yet its relationship with mental health remains poorly understood. Emerging evidence suggests that gaming motivations may be more informative than gaming behavior per se for understanding adolescent psychological outcomes. The present study examined associa...
Jennipher Jildenstål, S. Kapetanovic, S. Gurdal· Journal of Youth and Adolesc...· 0 citations
Video gaming is a routine setting for adolescents’ identity development. Research so far has focused on gaming disorder symptoms or narrow subgroups and separated personal identity (commitment, in-depth exploration, reconsideration, identity styles, clarity) from social identity (identification as a gamer, with a gam...
B. V. van Nierop, S. Wijsbroek, M. Kleinjan et al.· Adolescent Research Review· 0 citations
The current study examined the association between weekly video game engagement and mental health, specifically Internet Gaming Disorder (IGD), loneliness, and depression. We recruited 377 U.S. adults through CloudResearch Connect using gaming-frequency quotas, resulting in a sample representing a wide range of weekly...
Joshua J. Condry, Isabel C. Singer, Zachary A. Reese· Cyberpsychology, Behavior, a...· 0 citations
Adolescence is a sensitive period of development marked by heightened affective reactivity and shifting sleep patterns. Yet how adolescents' daily emotional states and sleep intersect with their mobile phone use remains poorly understood, partly due to debates about directionality and the reliance on often cross-sectio...
Y. A. Chen, M. Lind, Nilàm Ram et al.· Journal of Research on Adole...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.