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Review Open access Oct 2026

Gaming in the moment: A real-time study of gaming and affective wellbeing among Swedish adolescents

Although digital gaming is a widespread leisure activity among adolescents, current perspectives, largely informed by cross-sectional studies, often portray it as a risk factor for psychosocial problems and poorer well ‑ being. Yet, little is known about how gaming unfolds in adolescents’ daily lives, including its sit...

S. Kapetanovic, S. Boele, K. Berglund et al. · 0 citations
Open access Sep 2026

Motivational Profiles of Adolescent Gaming and Their Associations with Psychopathology and Well-Being.

Digital gaming is a common leisure activity among adolescents, yet its relationship with mental health remains poorly understood. Emerging evidence suggests that gaming motivations may be more informative than gaming behavior per se for understanding adolescent psychological outcomes. The present study examined associa...

Jennipher Jildenstål, S. Kapetanovic, S. Gurdal · 0 citations

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