Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plaus...
You-Zhe Xie, Ting-Wei Chou, Yu-Hsuan Li et al.· 0 citations
Language-guided panoramic video generation benefits various downstream applications, such as interactive 3D scene exploration, virtual reality experiences, and embodied agent training. Existing panoramic generators follow predefined trajectories, and interactive world models act through low-level actions in perspective...
Yun-Heng Liu, Zi-Qi Cai, Si-Qi Yang et al.· 0 citations
We present FloodDiffusion 2 (FD2), an efficient and controllable framework that builds upon FloodDiffusion (FD1), a state-of-the-art streaming motion generation model. While FD1 produces plausible motion, it suffers from low efficiency and limited controllability, as its attention design requires repeated computation o...
Yi-Yi Cai, Yu-Han Wu, Kun-Hang Li et al.· 0 citations
3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else unchanged. We introduce EditHero, to our knowledge the first benchmark for long-horizon, part-level 3D editing, with natural...
Rui-Han Yu, Yu-Ju Tsai, Mu-Yao Niu et al.· 0 citations
Interactive panoramic video generation aims to synthesize immersive 360\textdegree{} videos that remain visually coherent while following user-specified camera trajectories during exploration. However, progress is limited by a coupled data-and-model gap: existing panoramic video datasets are often short, weakly annotat...
Jia-Ming Tan, Zhen Li, Shu-Wei Shi et al.· 0 citations
Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Existing approaches face a representation trade-off: perspective models operate on local views and must preserve off-screen content over long rollouts, whereas broader spatia...
Jia-Ming Tan, Ming-Liang Zhai, Zhen Li et al.· 2 citations
This work introduces PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions, and evaluates entity control, long-horizon memory, and adherence to the prescribed timeline and the visual realization of timestamped engine-recorded events.
Zheng-Hui Huang, Gui-Xu Lin, Yu-Ju Tsai et al.· 1 citation
World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt, and proposes a shift-decoupled noise schedule that assigns different noise levels to video and motion through shared denoising progress, reducing motion jitter.
Fang-Yuan Tu, Xiang-Yue Zhang, Yi-Yi Cai et al.· 0 citations
Triangular Resampling is introduced, a post-training method for mitigating long-horizon error accumulation in motion diffusion models that addresses the mismatch between ground-truth-derived training windows and model-generated inference states.
Kun-Hang Li, Yi-Yi Cai, Xiang-Yue Zhang et al.· 0 citations
The Programmable World Model is introduced, a framework that decouples world-state evolution from visual observation generation and demonstrates the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
Zheng-Hui Huang, Gui-Xu Lin, Jia-Cheng Lin et al.· 11 citations· ⚡2
KaiNinja, a part-level extension of TRELLIS.2 built on a dual-volume form of its O-Voxel representation, is the first 3D generative model trained on agent-authored part data and finds that whole-object fidelity improves over the same backbone fine-tuned on the same dataset.
Rui-Han Yu, Lian Fu, Mu-Yao Niu et al.· 0 citations
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