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Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Webgame dengan Model Discovery Learning untuk Meningkatkan Motivasi dan Hasil Belaja Matematika Siswa SMP

This study aims to analyze the needs for developing webgame-based learning media integrated with the Discovery Learning model to improve students’ motivation and mathematics learning outcomes at the junior high school level. The research employed a Research and Development (R&D) approach using the ADDIE model, focusing...

Wirda Wiwik La Otje, Intan Gemelia Fau, Adiati Tomia et al. · 0 citations
Open access Aug 2026

Analisis Kebutuhan Pengembangan Media Pembelajaran Digital Berbasis Microlearning dan Gamifikasi pada SMA/SMK

This study aims to analyze the development needs of microlearning and gamification-based learning media at the Senior High/Vocational School (SMA/SMK) level. A descriptive quantitative approach was employed using a questionnaire instrument distributed to 32 respondents (teachers and students). The instrument consisted...

Sunarti Rasdin, N. H., Abdul Hakim et al. · 0 citations
Review Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Interaktif Berbasis Canva untuk Mendukung Minat Belajar Siswa pada Mata Pelajaran PAI di SMP

This research aims to analyze the need for developing interactive learning media based on Canva to support students' interest in learning Islamic Religious Education at the junior high school level. This research uses a Research and Development (R&D) approach by adopting the ADDIE model, but is limited to the analysis...

Fitriah Abubakar, N. H., Abdul Hakim · 0 citations
Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Gamifikasi Dalam Meningkatkan Partisipasi dan Hasil Belajar Bahasa Inggris Pada Siswa SMP

It was revealed that English learning was still dominated by conventional teacher-centered methods, causing students to become passive and less motivated in the learning process, and gamification-based learning media are considered relevant and feasible to improve students’ motivation, participation, and English learni...

Intan Gemelia Fau, Wirda Wiwik La Otje, Adiati Tomia et al. · 0 citations
Open access Aug 2026

Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Gamifikasi pada Mata Pelajaran Matematika di SMP

This study aims to analyze students’ needs for the development of gamification-based mathematics learning media in junior high schools (SMP). The study employed a qualitative descriptive approach involving 30 junior high school students as research participants. Data were collected using a Likert-scale questionnaire co...

Mar'atus Shalihah, N. H., Abdul Hakim · 0 citations

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