Skip to content
Open access

Analisis Kebutuhan Pengembangan Media Pembelajaran Digital Berbasis Microlearning dan Gamifikasi pada SMA/SMK

Aug 2026 · Varied Knowledge Journal · 0 citations

Abstract

This study aims to analyze the development needs of microlearning and gamification-based learning media at the Senior High/Vocational School (SMA/SMK) level. A descriptive quantitative approach was employed using a questionnaire instrument distributed to 32 respondents (teachers and students). The instrument consisted of 23 items covering five aspects: (1) learner characteristics, (2) current learning conditions, (3) microlearning content needs, (4) gamification feature needs, and (5) technical support and infrastructure. Reliability testing using Cronbach's Alpha yielded a value of 0.937, classified as highly reliable. Validity testing using Pearson correlation indicated that 21 out of 23 items were valid (rhitung > rtabel = 0.349). Descriptive analysis results showed an overall mean of 4.08 (high category) with an average achievement percentage of 81.8%. The highest needs were identified in the aspects of concise and dense content format (M = 4.62; 92.5%), active student engagement (M = 4.56; 91.2%), and achievement badges in gamification (M = 4.50; 90.0%). These findings confirm that the development of microlearning and gamification-based learning media is highly needed in SMA/SMK to enhance student motivation and learning engagement.

Read PDF

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.