Virtual reality (VR) is often used to create multisensory environments, yet virtual spatial audio may not preserve the acoustic cues that support distance perception in real environments. This raises the question of whether differences in sound presentation in virtual and real environments affect sensory integration. W...
Maggie K. McCracken, Adhithya Narayanan, Jeanine K. Stefanucci et al.· Proceedings of the 2026 ACM...· 0 citations
Mobile phones and other smart digital displays can provide pedestrian navigation guidance via GPS technology by displaying visual cues on a screen showing the most direct or efficient path to a destination. However, these systems fail to account for dynamically evolving safety situations, which could impact the pedestr...
Ashley M. Buzard, Emily E. Tighe, Yu Zhao et al.· Proceedings of the 2026 ACM...· 0 citations
These results demonstrate that core principles of multisensory integration are preserved in VR, but VR-specific biases, such as the visual underestimation of distance, may alter the direction of the established effects.
Maggie K. McCracken, Macy E. Rowland, Hunter C. Finney et al.· Attention, Perception, & Psy...· 0 citations
This study explores virtual cues as an intermediate step toward developing augmented reality (AR) safety navigation aids, and evaluates two types of navigation cues: a world-fixed localized, egocentric ground-area (GA) cue that visually highlights danger zones and a screen-fixed allocentric minimap offering a global bi...
Ashley M. Buzard, Yu Zhao, Monika Lohani et al.· Cognitive Research· 0 citations
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