These results demonstrate that core principles of multisensory integration are preserved in VR, but VR-specific biases, such as the visual underestimation of distance, may alter the direction of the established effects.
Virtual reality (VR) is often used to create multisensory environments, yet virtual spatial audio may not preserve the acoustic cues that support distance perception in real environments. This raises the question of whether differences in sound presentation in virtual and real environments affect sensory integration. W...
Maggie K. McCracken, Adhithya Narayanan, Jeanine K. Stefanucci et al.· Proceedings of the 2026 ACM...· 0 citations
Material perception is a multisensory process, but how users resolve conflicts between modalities remains unclear. Here we examined material categorization in virtual reality when impact sounds and visual textures conflicted. Participants categorized the material of target objects that varied in both visual appearance...
Harshitha Koppisetty, Laurie M. Wilcox, Robert S. Allison· Proceedings of the 28th Inte...· 0 citations
It is suggested that visual–tactile integration in 360° environments depends on sensory reliability and task demands, with tactile cues providing fast body-centered guidance when visual information is limited.
Ailene Y. C. Chan, Shinsuke Shimojo· bioRxiv· 0 citations
Findings show that inter-object spacing does not simply make search globally easier or harder, but reorganizes visual exploration strategies in immersive VR in a way that is consistent with visual crowding principles, while also reflecting other spacing-dependent factors such as scene extent, effective field of view, a...
Rivo Andriamanalina, S. L. Le Moan, M. Larabi· ACM Transactions on Applied...· 0 citations
Lightness constancy—the ability to form a stable percept of surface reflectance despite changes in illumination and context—is critical for the accurate interpretation of visual scenes, including virtual content in optical see-through augmented reality (OST-AR). However, the additive blending of virtual and real-world...
Tasfia Ahsan, Minjung Kim, Richard F. Murray· Journal of Vision· 0 citations
This article presents the first experiments aimed at predicting the physical distance that listeners attribute to speakers rendered in Audio Augmented Reality - virtual immersive environments that engage hearing but not other senses. This problem is significant because physical distance between individuals is more than...
Sahar Altalhi, Tanaya Guha, Alessandro Vinciarelli· Proceedings of the 28th Inte...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.