This case study presents IF: CARGO, an experimental puzzle game that uses a large language model as a semantic compiler rather than an autonomous game-playing agent. Players author IF/THEN rules in natural language, which the model translates into a constrained command schema for deterministic validation and execution...
T. Hsu, Lian-Ye Zhang, Jiang-Xu Lin et al.· 0 citations
Examination of players'evaluative patterns toward eight AI application contexts shows that players welcomed AI when it enhanced immersion, personalization, novelty, efficiency, or convenience, but resisted it when it threatened creativity, emotional authenticity, autonomy, fairness, system stability, authorship, or acc...
T. Hsu, Jiang-Xu Lin, Wen-Ran Chen et al.· arXiv.org· 1 citation
This study applies Archetypal Analysis to standardized acceptance ratings across eight representative AI application contexts in games to provide an exploratory empirical vocabulary for segmenting game AI audiences and offers preliminary design implications for more context-sensitive and player-sensitive AI integration...
T. Hsu, Jiang-Xu Lin, Wen-Ran Chen et al.· arXiv.org· 0 citations
Empirical evidence is provided for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems is highlighted.
T. Hsu, Wen-Ran Chen, Jiang-Xu Lin et al.· arXiv.org· 4 citations
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