Empirical evidence is provided for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems is highlighted.
Abstract
This study examines how large language model-driven non-player characters (LLM-NPCs) affect players'cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype"Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players'cognitive load (p<.001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players'perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p<.001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the"double-edged sword"effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.
ABSTRACT The present study examines whether tabletop role-playing games (TTRPGs) enhance self-concept clarity (SCC) and cognitive flexibility (CF) among emerging adults. This study used a non-randomized pretest–posttest control group design to compare two modalities of TTRPG interventions, using multi-track scenarios a...
Meilani Sandjaja, Livia Yuliawati, P. A. Wardhani et al.· Journal of Creativity in Men...· 0 citations
With the growing use of generative artificial intelligence in digital games, whether AI-driven non-player characters (NPCs) can improve player experience and further shape continued play intention has become an important question for game design and user research. This study examines whether self-learning generative AI...
Si-Yuan Chang· Communications in Humanities...· 0 citations
This study investigates how voice agent (VA) response styles and task cognitive levels affect users’ information processing performance and satisfaction in voice user interface environments. Prior research focused primarily on response length or naturalness, leaving a gap in how information structuring influences objec...
Seongah Youn, Jeewoon Jung, Hee-Jin Park et al.· Proceedings of the 2026 Comp...· 0 citations
Collaborative virtual environments (CVEs) are increasingly used for remote collaboration, yet their psychological implications remain underexplored. This study examined how task component complexity (TCC) and informal communication (IC) influenced selected indicators of on-site operators' psychological well-being and t...
This study investigates the influence of the Peak-End Theory on motivation and experience in game-based learning (GBL), focusing specifically on the role of the game’s ending. Drawing on Kahneman et al.’s (1993) psychological model, which posits that people evaluate past experiences primarily based on the most intense...
Martin Steinicke, Aishat Animashaun, Carsten Busch et al.· European Conference on Games...· 0 citations
Standardized written interest feedback provides results efficiently but offers limited opportunity for clients to actively interpret and integrate them. The Taking a Test is Telling Stories (TTTS) procedure integrates principles of Life Design and Therapeutic Assessment into a two-step narrative approach that helps c...
Daisielly P. Lima, R. A. M. Ambiel, Nimrod Levin· Journal of Career Assessment· 0 citations
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