Prior white-box studies show that large language models can retain latent traces of target knowledge after unlearning, even when the knowledge is no longer expressed in their outputs. However, existing audits remain limited to one-off diagnostics: it is unclear whether these residual signals can predict future recovery under continued training or serve as reliable optimization targets. Resolving this gap is essential to determine whether internal auditing can move beyond post-hoc evaluation toward proactive risk monitoring and safer unlearning. We propose J-Access, an inference-time audit that uses the Jacobian lens to map intermediate representations into vocabulary space and measures how often target concepts remain accessible along the model's output pathway. We hypothesize that residual accessibility reflects recovery susceptibility: knowledge that remains closer to the output pathway requires less fine-tuning to restore, leading to faster recovery. We audit 398 public unlearned models spanning eight unlearning methods. We find that: (1) most unlearned models retain access above the retain-only gold level; (2) pre-attack accessibility predicts recovery speed and extent at the model level, but cannot identify which specific facts will be recovered; and (3) directly minimizing J-Access does not promote genuine deletion. Instead, the model learns to hide knowledge from the audit, producing lower audit scores but greater post-attack recovery. These findings position J-Access as a model-level diagnostic for assessing residual susceptibility in unlearned models. We argue internal audits should serve as an independent diagnostic dimension in unlearning evaluation, and should not be converted into optimization targets without validation.
Zirui Song, Hua-Xing Liu, Xiang Wang et al.· 0 citations
Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.
Xinye Li, Lingshuai Lin, Lei Wang et al.· 0 citations