Missing institutional context during meetings can impede effective participation. Retrieving relevant information, often scattered across heterogeneous internal and external sources, requires costly task-switching that disrupts both individual focus and collective conversational flow, particularly detrimental during cognitively demanding tasks such as decision-making. We introduce InsightToast, a mixed-initiative application that monitors verbal discourse in real time, identifies topics and informational needs as they emerge, and proactively retrieves relevant information through a multi-agent large language model (LLM)-based pipeline integrating retrieval-augmented generation (RAG) to produce source-grounded insights as succinct text and glanceable interactive charts, delivered through a peripheral interface as ephemeral toasts in the conversation's side channel. To demonstrate the potential for yielding serendipitous insights, we showcase a usage scenario involving a knowledge base of legislative documents as the meeting's context. We then report on a comparative study (N=16), in which participants arrived at informed policy decisions while maintaining natural conversation flow.
Mohammad Abolnejadian, Matthew Brehmer· 0 citations
AI-assisted programming environments have accelerated software development, giving rise to new paradigms like vibe coding. However, their benefits remain largely inaccessible to visually impaired programmers, as existing screen readers and assistive tools offer limited support for these emerging workflows. We introduce LipCoder, a voice-centric programming toolkit designed to deliver editor-level functionality through auditory and speech-based interfaces. LipCoder offers features comprising speech feedback and earcon cues for comprehension and validation, as well as natural language input for navigation and modification. In an exploratory evaluation, 5 visually impaired programmers performed a series of coding tasks comparing LipCoder with a baseline of VSCode, Copilot, and VoiceOver. Quantitative trends and qualitative feedback point to directions for auditory-first design that may broaden accessibility in speech-driven coding environments.
Hayoon Kim, Sungho Lee, Juhwi Kim et al.· 0 citations
Adapting a generative music system to an individual's taste requires learning what that listener values. Listeners can rank pieces, but their underlying criteria may be tacit and difficult to articulate. We ask whether and under what conditions a large language model (LLM) can adapt symbolic music generation from rankings alone and construct transferable natural-language descriptions of value criteria. In our iterative in-context learning framework, the LLM formulates hypotheses, generates candidate pieces in ABC notation, receives a ranking, and periodically infers and verbalizes value criteria from history to guide later generation. We evaluate the framework against 16 simulated raters in 480 adaptation runs using mixed-effects modeling, an ablation, and transfer tests on unseen music. Overall, the framework did not outperform a feedback-free diverse-generation baseline, but did so for two value functions with targets difficult to reach through simple sampling. How atypical the target was relative to the LLM's feedback-free generation tendencies predicted adaptation difficulty. Moreover, higher value during adaptation did not imply identification of the criterion as a general rule. On unseen music, acquired descriptions and histories improved generation for more value functions than they improved preference prediction, which remained near chance. Some gains were associated with acoustic proximity to music in the context, but others were not. These findings show that rankings alone can guide generation under limited conditions, while transferable criterion inference remains constrained by the foundation model's ability to recognize, reason about, and verbalize musical attributes.
Futa Hidaka, Naomi Imasato, Kazuki Miyazawa et al.· 0 citations
Autonomous vehicles (AVs) promise safer, cleaner, and more inclusive mobility, yet large-scale adoption is hindered by user acceptance rather than by technical challenges. Prior studies on acceptance and user experience largely rely on surveys, simulators or Wizard-of-Oz setups, often over-representing technologically enthusiastic participants and focusing on drivers instead of passengers. We address this gap with real-world field studies with AVs in real traffic, totaling 144 participants. Using multi-modal sensing, we evaluated EGG, heartbeat, breathing, camera and voice signals for affect inference in combination with vehicle data. Our results show that breathing, camera and voice measurements are reliable and pratical in naturalistic passenger contexts. We further contribute a validated study protocol, a self-assessment app for real-time assessment during human-machine interaction, and a tailored questionnaire to capture participant attitudes towards AVs. By grounding UX evaluation in real-world contexts, this work lays a foundation for user-centered design of autonomous mobility systems and robotics in general. Our work bridges the gap between affective computing and technical implementation of autonomous vehicles.
Helen Schneider, Svetlana Pavlitska, J. Marius Z\"ollner· 0 citations
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Large language models can support writing, but existing tools require users to explicitly articulate prompts-particularly burdensome in creative writing, where intentions are often ambiguous. Proactive support that infers users' needs from writing interactions could alleviate this burden, but raises two challenges: determining what support to provide and when to intervene. This work focuses on the former. We hypothesize that Flower and Hayes' cognitive process theory of writing-which characterizes writing through six cognitive processes-offers an interpretable bridge between observable writing behavior and appropriate support types. Through a formative study and literature review, we identify 14 writing support types associated with these cognitive processes, along with characteristic interaction behaviors linked to each process. We then instantiate this framework in AToM CoWriter, which infers support needs from writing interactions and document context. Two within-subjects studies (N = 21) provide initial evidence that this approach improves expressiveness and idea exploration, and that cognitive process inference increases engagement with proactive suggestions. These findings suggest that cognitive processes can provide a promising basis for support selection in proactive writing systems.
Masahiro Yoshida, Atsuya Kobayashi, Kei Tateno et al.· 0 citations
Extended Reality (XR) systems are often most useful when users are engaged in ongoing physical tasks, yet current interaction techniques still largely assume the hands are available. We present opportunistic body input, an interaction paradigm that redirects continuous XR control to whichever available body region remains free in the moment. To investigate how users naturally coordinate these spare-body movements, we conducted an elicitation study across six hand-busy scenarios. We found that while users' preferred spare body regions shift dynamically based on physical constraints, the resulting spontaneous movements share a consistent, low-dimensional kinematic structure organized around a dominant principal axis. Building on these findings, we present DOBI (Dynamic Opportunistic Body Input), a real-time XR technique that uses gaze to target a UI element, a brief trigger gesture to identify the recruited spare body region, and the region's subsequent motion to drive continuous 1D control. A 1D Fitts' law study establishes the baseline motor performance of this paradigm across four distinct body regions, achieving throughputs up to 2.62 bits/s with an overall 5.0% error rate, and a dual-task usability study shows that DOBI supports reliable, low-effort control (SUS = 84.2) while users remain engaged in realistic hand-busy activities.
Social media platforms increasingly use AI-based credibility indicators to help users judge misinformation. Unlike individual human-AI decision-making, these indicators are embedded in information spread: users see both an AI prediction and earlier judgments shaped by the same AI, and their own judgments may then enter the public history. Yet how to analytically characterize this process remains under-explored. We therefore introduce a social-learning lens for this setting by extending the classical Bayesian cascade model with the AI indicator as a shared public signal. The resulting Gateway condition compares the evidence from the AI prediction with users' private impressions. Through this view, we show that AI changes what public history means. Crowd agreement may reflect accumulated independent human evidence, or repeated dependence on the same AI prediction. This creates a preservation-correction trade-off: stronger reliance on AI can preserve correct predictions, but can also lock in incorrect ones by blocking corrective private impressions. We calibrate the model using human-subject data on news veracity judgments. Although the AI outperforms human users, the average user weights it below her own impression but above several peer judgments, while individual users vary from discounting the AI to relying on it enough to cascade. Simulations show that over-reliance on a weak AI is especially harmful, and that diversifying AI signals across users can better keep the crowd informative. We conclude with implications for understanding human-AI interaction in information spread and designing misinformation interventions.
Zhuoran Lu, Weilong Wang, Yangyang Yu et al.· 0 citations
AI image generators now create face portraits that are hard to tell from real photographs. Vision-language models (VLMs) are increasingly proposed to flag such images. We benchmarked 19 VLMs on the same 198 face portraits -- real photographs and identity-matched ChatGPT-4o and Imagen 3 versions -- under the same task as our earlier study of 1,667 adults (85% correct overall; accuracy fell steeply with age). The June-2026 cohort of 14 models only matched adults in their 20s-30s. Four weeks later the ceiling broke. Among five July-2026 releases under the identical protocol, gpt-5.6-sol reached 92.8% balanced accuracy (five-draw mean 92.1%), clearly above adults in their 20s (88.5%), and claude-fable-5 detected every AI image while averaging 91.9%. Model sensitivity now exceeds young adults decisively (d' up to 3.4 versus ~ 2.4). What has not been overtaken is human calibration. Model criteria spread from c = -1.10 to +1.45 while humans sit near zero at every age; both new leaders are biased (+0.44, -0.97), and only a few mid-ranked models approach the human balance. Changing the labelled examples still flipped about one answer in four. The best machines now out-see young adults here, without matching the human balance between suspicion and trust.
Sunwhi Kim (Hwasung Medi-Science University, Dept. of Bio-Healthcare), Sunyul Kim (Yonsei University et al.· 0 citations
People with a poor sense of direction (SOD) struggle to build cognitive maps for effective spatial navigation, and existing navigation tools prioritize efficiency over spatial learning. To understand how navigation strategies differ by ability, we conducted a landmark attention study with 20 participants (ten good SOD, ten poor SOD) who navigated across four Tokyo neighborhoods in virtual reality (VR). We found systematic group differences in both gaze behavior and the types of landmarks they verbally identify as effective. Based on these findings, we built LandmarkLens, a mixed-reality (MR) navigation system that uses a vision-language model (VLM) to identify and highlight navigation-relevant landmarks. A follow-up study with eight poor-SOD participants showed improved performance in scene recognition, suggesting that guided landmark attention can support landmark-level spatial knowledge acquisition for people with poor SOD, a first step toward broader spatial learning.
Chu Li, Yotam Sechayk, Jared Hwang et al.· 0 citations
Diminished Reality (DR) can reduce visual clutter by removing irrelevant objects. However, removing all task-irrelevant objects may eliminate useful contextual information and reduce situational awareness. We present FocusAdapt, a context-aware DR system that predicts object-level distraction by integrating visual saliency, semantic relevance, and gaze behavior. Based on findings from a formative study, FocusAdapt selectively diminishes highly distracting objects while preserving useful context, enabling adaptive focus assistance during procedural tasks.
Tianyu Zhang, Shutong Wu, Jiankun Yang et al.· 0 citations
Autonomous trucks (ATs) may introduce distinct pedestrian-safety risks because of their large physical dimensions, constrained braking capability, limited driver-based communication cues, and potential to occlude surrounding traffic. This study employed a controlled virtual reality experiment with 54 participants to investigate pedestrian-AT interaction risk in an unsignalized multi-lane crossing scenario and to evaluate occlusion-targeted risk mitigation strategies. The experiment examined the effects of near-side vehicle type, weather condition, and far-side vehicle yielding strategy on pedestrian behavior, perceived risk, and objective safety. Based on a representative high-risk scenario, three targeted interventions were designed and tested: an environment-aware external human-machine interface (eHMI), a projected eHMI, and an auditory warning. The results showed that ATs increased perceived risk and encouraged more cautious crossing behavior, suggesting a risk-compensation effect. However, this compensation was weakened under rainy conditions, where braking-related safety margins were reduced. AT-induced occlusion further increased far-side interaction risk by limiting pedestrians' recognition of hidden vehicles. Among the three interventions, the projected eHMI showed the best overall performance, improving objective safety margins, enhancing risk awareness, and supporting behavioral adjustment. These findings highlight the need for AT-specific interface and warning strategies that address both intention communication and risk localization.
Traditional VR viewport control primarily relies on head and torso movement, which can be effortful and limiting in both constrained and extended-use settings. We introduce Looking Around by Looking Around (LALA), a gaze-based VR pitch-and-yaw viewport control technique designed for natural and effortless omnidirectional exploration via eye movements, without requiring or obstructing movement of the head, hand, or body, offering a low-effort and highly accessible interaction method. Because gaze is primarily used for perception and exhibits oculomotor and perceptual asymmetries, using it directly for control is difficult. To address this, we designed an asymmetric omnidirectional control profile for the eye, then built on it to exploit tendencies for eyes to stay within comfortable regions for viewport control. We evaluated LALA in a user study (N=18) featuring two contrasting tasks: alignment towards known directions and open-ended visual search towards unknown directions. LALA was strongly preferred over the traditional baseline, achieving competitive performance while enabling fully hands-free interaction with minimal physical movement.
A new method, called CW-Net, translates the reasoning process of an autonomous vehicle’s AI system into understandable concepts that explain its behavior.
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.