Durable skills, such as collaboration, creativity and critical thinking, are instrumental to success in the modern workforce. Yet, measuring these skills remains a persistent challenge. Moreover, because what is not measured is often not taught, these skills are often overlooked in mainstream educational curricula. Designing effective assessments for these skills necessitates balancing two often-conflicting requirements: ecological validity and psychometric rigor. On the one hand, the assessment environment should emulate natural real-world human interaction between humans. On the other hand, it should be scalable, controllable and reproducible. Here we argue that LLMs can be used to better capture both of these aims. Concretely, we develop a framework where the subject converses with AI teammates in a way that resembles human-human interaction for authenticity, while also offering the psychometric control required for informative and robust assessment. Importantly, the AI participants not only act as teammates but also, in an"Executive LLM"setup, steer the conversation towards eliciting a high density of observable evidence for skill proficiency. We complement this with an AI evaluator that can be used to measure skill proficiency in such interactions. We evaluate our assessment protocol based on transcripts of interactions of human participants with our AI framework, for multiple durable skills. For the skill of creativity, we further demonstrate the efficacy of an autorater for evaluating complex tasks performed by real students. Our analysis shows that the use of the Executive LLM significantly increases elicited evidence and that LLM-automated scoring of conversations largely agrees with that of expert annotators. This research demonstrates the utility of orchestrated LLMs approaches for measuring complex social and cognitive constructs in a scalable and controllable manner.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity. The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduSep 30, 2026
Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.