Aug 2026· Architectural Intelligence· Vol 5· 0 citations· 69 references
TL;DR
An improved interaction model is proposed that aims to comprehensively perceive multi-scale human behaviors, including social, global-postural, local-gestural, and facial scales, and provides initial evidence that the proposed framework can effectively sense user behaviors and dynamically adapt environmental changes.
Abstract
Mixed Reality (MR) technology, as an emerging interactive medium, has seen widespread application in various everyday fields in recent years, offering significant convenience for intelligent interactions between humans and spaces. However, current MR environments primarily rely on single-input interaction methods, where specific behaviors or body movements are recognized to drive changes in the virtual environment. Such approaches often overlook the comprehensive and interrelated nature of human behaviors, potentially diminishing the immersive user experience. This paper proposes an improved interaction model that aims to comprehensively perceive multi-scale human behaviors, including social, global-postural, local-gestural, and facial scales. Using a smart office space as the design prototype, the system integrates body tracking and affective computing techniques, and employs Grasshopper and Unity for real-time spatial modeling and rendering. This allows the MR environment to dynamically respond to user behaviors and support flexible spatial transformations. An experimental study provides initial evidence that the proposed framework can effectively sense user behaviors and dynamically adapt environmental changes. The results suggest potential improvements in spatial immersion and interaction naturalness, providing a reference for further exploration of behavior-driven interaction in intelligent MR environments.
This paper explores the connection between EI and SP in virtual immersive media systems, such as virtual reality (VR), augmented reality (AR), and 360-degree video platforms. The study used a post-positivist mixed-methods design, collecting condition level observations from 171 adult participants to investigate the rel...
Min-Jun Qiu· Transactions on Social Scien...· 0 citations
Realistic pedestrian dynamics are essential for enhancing presence and user engagement in immersive virtual environments (IVEs), yet most VR-based crowd research focuses primarily on basic locomotion or isolated pedestrian behaviors. To determine which scene-level and behavioral enrichments truly improve the VR experie...
A. Bönsch, Julian Koska, Konstantin W. Kühlem et al.· Proceedings of the 2026 ACM...· 0 citations
Immersive technologies, encompassed within the x-reality (XR) framework spanning the reality-virtuality continuum, are emerging as tools to facilitate behavioral adaptation through interaction with controlled environments. Yet, how XR features shape users’ behavior remains poorly understood, particularly when a coordin...
E. Attoh-Mensah, A. Boujut, Tristan Delaval et al.· bioRxiv· 0 citations
Artificial Intelligence (AI) and digital media have shown potential in enhancing natural language processing (NLP) and conversational agents capable of simulating empathetic interaction. Cross Reality (CR) refers to applications that interconnect users across different stages of the Reality-Virtuality Continuum, integr...
Hazidi Nur Aqila Natasha, Ismail Ajune Wanis, Ahmad Muhammad Anwar et al.· EPJ Web of Conferences· 0 citations
Virtual Reality (VR) has already become a revolutionary paradigm in the field of Human-Computer Interaction (HCI) with its sense of immersion, embodiment and a most intuitive experience that goes beyond conventional interfaces. The review summarizes recent advances in VR-based HCI, focusing on fundamental psychological...
Parth Mhasatakar, Lakshmi Madireddy, Chetan G. Puri et al.· 2026 International Conferenc...· 0 citations
It is demonstrated that the fixed reality modality affects HRI results, and dynamically changing the modality along the RVC improves them, highlighting the value of adaptive XR interfaces for human-robot symbiosis.
Carl Tornberg, Alicia Torck, Lotfi El Hafi et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.