Coding-agent benchmarks usually evaluate implementation after the target behavior has been specified in text, code, or demonstrations. Existing research has extensively evaluated the ability of coding agents to generate programs from textual specifications. However, under black-box conditions where neither source code nor documentation is available, it remains underexplored whether an agent can induce the rules solely through visual observation and active interaction and reproduce the target system as a verifiable executable system. To this end, we present GameReplica, a closed-loop evaluation framework for end-to-end black-box game replication that covers the full perception, exploration, induction, reproduction, and verification pipeline. GameReplica comprises 125 tasks spanning 25 games across 5 core mechanism families, with each game instantiated at five difficulty levels. The tasks require an agent to access the target game only through screenshots and an action interface, induce the key visual elements and gameplay rules from pixel feedback and interaction outcomes, and generate a self-contained, runnable game replica that can be automatically verified by an external program. Experiments show that current coding agents still face substantial challenges in end-to-end black-box replication: the best-performing model (Claude Opus 4.8) achieves an overall score of 71.6\%, while the remaining models score only 4.0\%--42.9\%. Further analysis reveals a consistent pattern across all models: visual-fidelity scores are substantially higher than implementation- and rule-consistency scores, indicating that agents replicate visual appearance more readily than game mechanics. The difficulty levels further amplify the performance gap: from L1 to L5, the overall score of weaker agents drops sharply, whereas that of the best-performing agent declines only slightly.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.