Sep 2026· Frontiers in Sports and Active Living· Vol 8· 0 citations· 33 references
Medicine
Abstract
Introduction Augmented reality (AR) is increasingly used in physical education, but little is known about learners' psychological responses to AR-assisted visual feedback in beginner golf instruction. Methods This exploratory mixed-methods pilot study examined learner perceptions and preliminary pretest–posttest changes in learning motivation and perceived sources of self-efficacy. Twenty-four undergraduates completed an eight-week multicomponent AR-supported golf program, and six participated in semi-structured interviews. Learning motivation was assessed using ARCS dimensions, and perceived sources of self-efficacy using four Bandura-based dimensions. Results Descriptively, overall learning motivation increased by 0.31 [95% CI (0.04, 0.59)], with Cohen's d = 0.49 [95% CI (0.06, 0.91)]. Attention (d = 0.55, Holm-adjusted p = .052) and Relevance (d = 0.51, Holm-adjusted p = .060) showed moderate positive differences but did not reach statistical significance after adjustment. None of the four sources-of-self-efficacy dimensions reached statistical significance after Holm adjustment. Wilcoxon sensitivity analyses showed a broadly similar pattern, although Attention reached statistical significance after adjustment. Interviewed participants generally described the system as useful and easy to operate, particularly for observing, comparing, and adjusting movements. Discussion These findings provide preliminary information about learner experiences during AR-supported golf instruction rather than evidence of effectiveness. The small sample, single-group design, multicomponent program, and absence of objective performance measures preclude causal conclusions.
Findings position AR adoption as a teacher-informed, needs-driven design problem and provide an empirical basis for prototype development, usability testing, and classroom feasibility evaluation rather than evidence of AR effectiveness or demonstrated implementation readiness.
I. Apriani, Irni Rachmawati Putri, N. Pratama et al.· International Journal of Env...· 0 citations
Mass casualty incidents are high-risk situations that require rapid triage, prioritization, and coordinated decision-making under pressure. Virtual reality (VR) offers new opportunities to design immersive training environments for such contexts, but its effectiveness depends on the balance between immersion, usability...
Marie-Hélène Ferrer, Marc Magniez, C. Basquin et al.· Proceedings of the 2026 Euro...· 0 citations
Presence, fidelity, immersion and immersion correlated strongly and positively, although their conceptual proximity and the shared measurement method preclude treating these associations as evidence of empirically distinct constructs.
Julio Cabero-Almenara, A. Palacios-Rodríguez, J. Barroso-Osuna et al.· Virtual Worlds· 0 citations
Augmented reality (AR) is increasingly used in STEM laboratories, but its pedagogical value depends on how digital guidance is embedded within structured physical learning activities rather than on technological novelty alone. This study examined an AR‐supported hydropower laboratory activity designed around Kolb's exp...
Khuong Nguyen-Vinh, M. Hoang, T. Pham et al.· Computer Applications in Eng...· 0 citations
Computer science education in schools still relies heavily on traditional teaching methods, resulting in low student motivation, particularly in topics related to computer hardware components. This study develops an interactive Augmented Reality (AR) learning medium with Marker-Based Tracking using a User-Centered Desi...
Chairunnisa Umi Kalsum, Ali Ibrahim, Ken Ditha Tania· Journal of Information Syste...· 0 citations
Immersive virtual reality (VR) can represent complex educational content through spatial organization, multimodal presentation, and interactive exploration, but its instructional value relative to traditional and non-immersive multimedia learning remains uncertain. This study compared three instructional formats ov...
Zuo-Yuan Liu, L. Makhno, Larisa Kosareva et al.· Smart Learning Environments· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.