Sep 2026· International Journal of Environment, Engineering and Education· Vol 8, pp. 525-544· 0 citations· 81 references
TL;DR
Findings position AR adoption as a teacher-informed, needs-driven design problem and provide an empirical basis for prototype development, usability testing, and classroom feasibility evaluation rather than evidence of AR effectiveness or demonstrated implementation readiness.
Abstract
Augmented reality (AR) offers promising representational affordances for elementary mathematics, yet its classroom feasibility depends on teachers’ experience, technological conditions, and implementation support. This study examined teachers’ perceptions of AR, prior digital and AR experience, perceived barriers, mathematics-topic priorities, and requirements for prospective AR-based learning media. A quantitative cross-sectional survey was conducted with 50 elementary-school teachers recruited purposively from 20 public and private schools. Data were collected using a validated questionnaire (S-CVI/Ave = 0.93; Cronbach’s Alpha = 0.79–0.84 for multi-item constructs) and analyzed using descriptive statistics and exploratory nonparametric tests with Holm adjustment. Teachers reported highly favorable perceptions across the four measured constructs (M = 4.59–4.75), although 62% had no prior AR experience and only 8% used AR often or very often. Three-dimensional geometry received the highest perceived need for AR visualization (M = 3.30, SD = 0.91). The most prominent barriers were limited technological devices and school infrastructure (both M = 4.00), while interactive content, ease of use, offline functionality, curriculum alignment, age-appropriate design, institutional support, and training emerged as key implementation requirements. Exploratory associations involving digital-technology use, prior AR experience, and perception scores did not remain statistically significant after Holm correction. These findings position AR adoption as a teacher-informed, needs-driven design problem and provide an empirical basis for prototype development, usability testing, and classroom feasibility evaluation rather than evidence of AR effectiveness or demonstrated implementation readiness.
Despite growing interest in Virtual Reality (VR) in education, little research has examined how teachers’ professional profiles influence its adoption for supporting struggling learners in Life and Earth Sciences (L&E). The objective of this study is to analyze the viewpoints, perceived benefits, and challenges associa...
Asmae Boukarai, Samiha Benfares, Khalid El Khattabi· International Journal of Inf...· 0 citations
The transformation of learning in the digital age requires vocational high school (SMK) teachers to possess the competence to integrate Augmented Reality (AR) technology into their teaching. However, most teachers still face challenges in developing and implementing AR technology. This study aims to determine teachers’...
Samsul Huda, Yari Dwikurnaningsih, S. Satyawati· Journal of General Education...· 0 citations
Findings provide evidence that AR-supported instruction has potential to enhance elementary IPAS learning, although further studies with larger samples and stronger baseline-adjusted analyses are needed.
W. Saputri, Tri Astuti· Ainara Journal (Jurnal Penel...· 0 citations
Augmented reality (AR) has been increasingly used in education; however, its application has largely focused on classroom settings and primary or secondary education. However, evidence regarding the use of AR for independent learning in higher education remains limited. This study aimed to evaluate students’ perception...
Introduction Augmented reality (AR) is increasingly used in physical education, but little is known about learners' psychological responses to AR-assisted visual feedback in beginner golf instruction. Methods This exploratory mixed-methods pilot study examined learner perceptions and preliminary pretest–posttest change...
Guang-Ren Cheng, Wen-Yu Chiu· Frontiers in Sports and Acti...· 0 citations
Augmented Reality (AR) has been recognized as a promising technology for supporting science learning through interactive three-dimensional visualization. However, empirical evidence on its effects within competency-based interdisciplinary curricula - particularly in lower secondary contexts where teacher accessibility...
T. Nguyen, Thanh-Binh Nguyen· Journal of Engineering Educa...· 0 citations
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