When a language model receives two conflicting documents as input, how does it decide which one to prioritize? Does it rely on how the sources are framed or the presentation order of the documents? We evaluated this behavior on Google's pre-trained Gemma 4-e4b model across a targeted behavioral suite (n = 13 items, 784 forward passes in short, single-turn contexts) using a completely counterbalanced experimental design. This setup allowed us to mathematically isolate the specific effects of source framing and reading position, while ensuring the model's natural vocabulary biases were canceled out. Across ten test conditions, we discovered the following: 1. Source framing heavily overpowers reading position. When directly competing, the semantic framing of a source (such as presenting it as an official guideline or a fresh update) had a significantly stronger impact on the model's final answer than the presentation order of the document. 2. The model favors the first document it reads, but this bias is highly variable. While the model consistently demonstrated a primacy effect (preferring the first document presented), the actual strength of this bias fluctuated by at least a factor of 5 based solely on the surface wording. 3. Overall structural repetition, not short copy-cues, drives positional bias. The model's preference for the first document is not a mechanical reaction to short, repetitive trigger phrases, such as"is [Answer]". However, the primacy effect does increase significantly when the two competing documents are structurally identical, using word-for-word verbatim templates. Introducing variation in the overall wording between the two sources reduces this positional bias.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17