Agentsensus, a story-world simulation framework in which there is an unified long-term memory, is presented and is the only design whose memory becomes shared and linked, at judged simulation quality indistinguishable or even better than the baselines.
Abstract
A agentic story world is a dynamic system simulating who learned what, when, and from whom -- yet the standard design gives each character a private memory stream. A shared event is therefore stored once per witness, large duplication will be incurred in terms of storage. We present Agentsensus, a story-world simulation framework in which there is an unified long-term memory. Records of the same event merge into one owned by all its witnesses, and semantically relevant memory records are linked. We evaluate on four worlds -- two classical Chinese novels, Hamlet, and a real-world conflict timeline -- run for 40 to 80 rounds against three per-character memory designs under an equal-granularity protocol. Agentsensus writes 22-44% fewer entries than the closest baseline and is the only design whose memory becomes shared (14-28% of records held by more than one character, some by 10) and linked (94-99%), at judged simulation quality indistinguishable or even better than the baselines. An ablation attributes this to the merge itself: disabling it multiplies the store by 3.1x and takes sharing to exactly zero. Sharing also compounds with the horizon rather than saturating early, rising 6% to 9% to 14% as one world is re-run at 10, 20 and 40 rounds.
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