Optimistic Payoff Balancing (OPB), which achieves instance-dependent instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria, is developed.
Abstract
We study Nash regret minimization in unknown finite matrix games with bandit payoff feedback and observed opponent actions. We develop Optimistic Payoff Balancing (OPB), which achieves instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria. This resolves the open problem posed by Maiti et al. (2025), extending their polylogarithmic guarantee under bandit feedback from $2\times2$ games to arbitrary finite dimensions. To handle nonunique equilibria, we construct a reference strategy that leaves room for local adjustments. We order independent payoff differences by estimation accuracy and scale these adjustments by uncertainty, allowing the learner to exploit the opponent's imbalance to offset estimation costs. Our result thus shows that observing opponent actions suffices for polylogarithmic Nash regret in general finite matrix games.
We study last-iterate convergence in unknown two-player zero-sum matrix games with bandit payoff feedback and observed opponent actions. For games with $d$ actions per player, we develop an algorithm achieving a duality gap of $\widetilde{\mathcal{O}}(\sqrt{d/t})$ with high probability, simultaneously at every round $t...
This work introduces Multiplicatively Optimistic Regret Matching (MORM), an uncoupled learning rule for finite general-sum games that combines a potential-based regret-matching argument with multiplicative stability and Hellinger control of strategy movement.
Thompson sampling (TS) achieves logarithmic and asymptotically optimal regret in classical stochastic bandits, but its behavior in multi-agent learning remains less understood. We study TS in an unknown finite two-player zero-sum matrix game with Gaussian bandit feedback. Under centralized self-play, TS samples a singl...
We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary $N$-player normal form game with up to $K$ actions per player, guarantees $O(N^3\log^2 K)$ individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting...
Omar Abbadi, R. Laraki, P. Mertikopoulos· 4 citations· ⚡4
This work introduces \emph{ECHO-OFTRL}: optimistic follow-the-regularized-leader (OFTRL) equipped with an EMA cascade for high-order optimism (ECHO), where EMA denotes exponential moving average, and leverages a new form of optimism inspired by modern filter design.
Mingyang Liu, Gabriele Farina, A. Ozdaglar· 6 citations· ⚡4
We study the complexity of Nash equilibrium computation in discrete Colonel Blotto games. For two-player general-sum Colonel Blotto with monotonic piecewise-constant battlefield payoffs, we show that computing an inverse-polynomial approximate Nash equilibrium is PPAD-hard, even with only two battlefields and a constan...
Vasilis Pollatos, A. Kontogiannis· 0 citations
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