Sep 2026· International Journal of Computer Science and Mathematical Theory· pp. 183· 0 citations
TL;DR
This work develops a game system designed to transform traditional teaching methods of binary conversion often reliant on note memorization and chalkboard explanations into an immersive 3D virtual city experience using WebGL where learners engage with binary concepts through exploration, challenges, and real-time feedback.
Abstract
Smart phones have become important gadgets owned by most teens and adults. On the
average, teens spend most of their time on the phone daily thus there is need to put the time
spent on the phone to good use. In this work, Structured System analysis and Design
Method, SSADM was used to develop a game system designed to transform traditional
teaching methods of binary conversion often reliant on note memorization and chalkboard
explanations into an immersive 3D virtual city experience using WebGL where learners
engage with binary concepts through exploration, challenges, and real-time feedback.
Developed using TypeScript, React Three Fiber, and Phaser.js, the platform features a
customizable avatar, adaptive difficulty levels, and modular learning districts that support
scalability to other computing topics. Key subsystems include tutorials, challenge modules,
progress tracking, and accessibility features, all integrated within a user-centric and
educationally compliant interface. System testing confirmed its effectiveness across
usability, performance, and compatibility metrics. The project demonstrates the potential
of game-based learning to enhance engagement, retention, and conceptual understanding
in Science, Technology, Engineering and Mathematics, STEM education, and recommends
its integration into school curricula and e-learning platforms.
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