Aug 2026· Nidhomul Haq Jurnal Manajemen Pendidikan Islam· Vol 11, pp. 435-450· 0 citations
Abstract
This study aims to analyse the effectiveness of the Game-Based Learning (GBL) model combined with flashcard media in increasing student learning motivation in Islamic Religious Education subjects. This study is based on constructivist theory and learning motivation theory, which emphasises the importance of active involvement, enjoyable learning experiences, and providing challenges as drivers of students' intrinsic motivation. The study used a mixed methods approach with a convergent design, involving 33 grade 10 students as research subjects. Quantitative data were obtained through learning motivation observation sheets using a Likert scale, while qualitative data were collected through direct observation of student activities during the learning process. The results showed that the application of Game-Based Learning assisted by flashcard media was able to significantly increase student learning motivation, indicated by 82% of students who were in the high and very high motivation categories after the intervention. In addition, game-based learning was able to increase active participation, enthusiasm, group collaboration, and student courage in expressing opinions during the learning process. The novelty of this study lies in the integration of the Game-Based Learning model with flashcard media implemented in the context of Islamic Religious Education learning in Pesantren-based vocational schools. This combination produces a learning strategy that not only increases learning motivation but also creates a more interactive, collaborative, and enjoyable learning experience, so that it has the potential to become an innovative learning model that is relevant for application in Islamic educational institutions
This Classroom Action Research (CAR) was conducted in response to the low learning motivation in Islamic Religious Education (IRE) among fifth-grade students at SDN Cipajaran, which was primarily caused by the predominance of conventional teacher-centered instructional methods. The study aimed to examine the effectiven...
Alida Lifia, Delis Sri Maryati· International Journal Of Hum...· 0 citations
This study aims to determine the effect of digital-based learning media utilization on students' learning motivation in Islamic Religious Education (PAI) subject at MA Miftakhul Ulum Pasuruan. The background of this research is grounded in the observed phenomenon of low learning motivation among some students in PAI cl...
This study analyzes strategies for increasing students’ learning interest in the wartawan cilik extracurricular program through the integration of Prophetic Islamic values at SD Muhammadiyah 4 Pucang Surabaya. A qualitative case study design was employed. Data were collected through observation, interviews, document an...
Muhammad Hambal Shafwan, Catur Anang Hutoyo· Al Qalam: Jurnal Ilmiah Keag...· 0 citations
Learning motivation is one of the important factors that affect student involvement in mathematics learning. Abstract mathematical characteristics and less varied learning can cause students to be less interested and passive during the learning process. This study aims to analyze the effectiveness of website-based math...
N. Nasaruddin, Ahmad Dhany Syaputra, Rosdiana Rosdiana et al.· Kognitif Jurnal Riset HOTS P...· 0 citations
The research problem in this study is the low motivation to learn and the low cognitive learning outcomes of students in Islamic Religious Education at Sekolah Menengah Kejuruan Pasundan 1 and Sekolah Menengah Kejuruan Bunga Persada Cianjur. The purpose of this study is to analyze the implementation of Google Classroom...
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The development of digital technology has brought significant changes to learning practices in higher education, particularly in the use of games that are close to students' lives. This study aims to analyze students' perceptions of game-based learning in civic education using digital game learning media. The study use...
I. Masyitoh, Giri Harto Wiratomo, Margi Wahono et al.· Jurnal Civics: Media Kajian...· 0 citations
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