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PERSEPSI SISWA TERHADAP PENGGUNAAN MEDIA PEMBELAJARAN EDUGAME WORDWALL PADA MATA PELAJARAN IPS DI SMPN 28 MALANG

Aug 2026 · SOCIAL Jurnal Inovasi Pendidikan IPS · Vol 6, pp. 2791-2801 · 0 citations

Abstract

ABSTRACT The development of technology in education has encouraged the use of various interactive digital learning media that can support students’ engagement in the learning process. One of the media that can be utilized is Wordwall, a website-based application that presents learning materials in the form of educational games, making learning more engaging and interactive. This study aims to describe students’ perceptions of the use of Wordwall as an educational game learning medium in Social Studies (IPS). This study employed a qualitative approach with a descriptive method. Data were collected through observation, interviews, and documentation. Data analysis was conducted using the interactive model proposed by Miles et al. (2014), consisting of data collection, data reduction, data display, verification, and conclusion drawing. The validity of the data was examined through source and technique triangulation. The findings indicate that students had positive perceptions of the use of Wordwall as an educational game in Social Studies learning. The use of Wordwall was found to increase students’ enthusiasm, interest, active participation, and learning motivation. Furthermore, the characteristics of Wordwall, which combine learning materials with game-based activities, were considered appropriate for students who are familiar with digital technology. This condition encouraged students to become more interested, active, and comfortable during the learning process. Therefore, Wordwall can serve as an alternative interactive digital learning medium to create more engaging Social Studies learning and enhance students’ participation in the classroom. ABSTRAK Perkembangan teknologi dalam pendidikan mendorong penggunaan berbagai media pembelajaran digital interaktif yang dapat mendukung keterlibatan siswa dalam proses pembelajaran. Salah satu media yang dapat digunakan adalah Wordwall, yaitu aplikasi berbasis website yang mengemas materi pembelajaran dalam bentuk permainan edukatif sehingga pembelajaran menjadi lebih menarik dan interaktif. Penelitian ini bertujuan untuk mendeskripsikan persepsi siswa terhadap penggunaan media pembelajaran edugame Wordwall dalam mata pelajaran Ilmu Pengetahuan Sosial (IPS). Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Data penelitian dikumpulkan melalui observasi, wawancara, dan dokumentasi, yang meliputi pengumpulan data, reduksi data, penyajian data, serta verifikasi dan penarikan kesimpulan. Keabsahan data diperiksa melalui triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa persepsi siswa terhadap penggunaan media edugame Wordwall dalam pembelajaran IPS tergolong positif. Penggunaan Wordwall mampu meningkatkan semangat, antusiasme, keaktifan, dan motivasi belajar siswa. Selain itu, karakteristik Wordwall yang memadukan materi pembelajaran dengan permainan dinilai sesuai dengan karakteristik siswa yang dekat dengan penggunaan teknologi digital. Kondisi tersebut membuat siswa lebih tertarik, aktif, dan nyaman selama mengikuti pembelajaran. Dengan demikian, Wordwall dapat menjadi salah satu alternatif media pembelajaran digital interaktif yang mendukung terciptanya pembelajaran IPS yang lebih menarik dan meningkatkan keterlibatan siswa.

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