An agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment is introduced, and it is shown that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.
Abstract
Large language models have improved substantially on single-shot reasoning tasks, but their performance in sequential decision-making is less well understood. We study this on fully-observable two-player zero-sum games, which provide ground-truth evaluation: outcomes are determined by the rules, and optimality of individual moves can be computed or approximated, without relying on a judge model. Across model tiers, LLMs play suboptimally in simple games such as tic-tac-toe or Connect Four, and lose to MCTS opponents. Obfuscations that preserve the game tree but rewrite its surface form leave performance largely unchanged, indicating the gap is not fully explained by recall of memorized strategies. Motivated by this performance gap, we introduce an agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment. We show that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.
This work identifies narrow-support imitation as a source of policy collapse in LLM decision-making and suggests that preserving action support during SFT is important for maintaining exploratory behavior.
Junyi Sha, Renfei Tan, David Simchi-Levi· 0 citations
Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.
Yu Wang, Yi-Kai Zhang, Wentao Shi et al.· 0 citations
Strategic depth of reasoning is essential for human interaction of Large Language Models (LLMs) operating in boundedly rational environments. However, existing evaluations are primarily based on canonical games prevalent in pretraining corpora, making it difficult to disentangle true strategic reasoning from memorisation. To address this, we formalise a necessary level-K distinguishability condition for strategic depth inference and construct a suite of novel game structures that meet this standard. Using these games, we evaluate strategic depth in LLMs from both the Chain-of-Thought tokens and actual actions under recursive reasoning and an inductive trace of opponent game-play data. Across experimental trials spanning four LLMs, four game structures, and ten levels of iterated reasoning, we find that model models maintain accurate strategic depth under recursive reasoning, with strong internal consistency between stated reasoning and actions at every level. Errors arise from using the wrong number of iterated depth of reasoning steps, not from computing best responses incorrectly. However, inductive inference from opponent play degrades accuracy sharply and unevenly across games, and explicit strategic mentalizing in the chain of thought substantially improves overall performance.
Large-language-model (LLM) agents perform well in embodied benchmarks but are costly, stochastic, and difficult to audit. We propose an LLM-free zero-shot decision agent for ALFWorld that combines structured commonsense priors with adaptive calibration. The agent uses object-location priors, task templates, synonym mappings, and a hierarchical state controller over admissible commands. Because every decision is traceable to explicit knowledge entries, success and failure signals update only the responsible entries rather than all parameters. On 134 ALFWorld valid_unseen tasks, static priors obtain 67.2% success; symmetric calibration over P(obj,loc), M(target,entity), and S(word) improves this to 73.9%, with one-round convergence and CPU-only execution. We also observe that 34/134 tasks contain description-environment inconsistencies; on the consistent subset, our system reaches 93.0%. The results show that interpretable structured priors can be a practical alternative for well-specified embodied decision making.
Shengjie Ma, Jin-Han Li, Guo-An Zhang et al.· 2026 3rd World Conference on...· 0 citations
Large language models (LLMs) have demonstrated strong performance on structured reasoning tasks, but what they encode and whether it informs model behavior remain unclear. We investigate this question through geometric reasoning, using parametric CAD constraints as a controlled testbed for separating local pairwise relations from sketch-level constraint status. By probing the hidden states of six frozen decoder-only LLMs, we examine four properties: linear decodability, forced-choice generation, activation-level influence, and behavioral steerability. Pretraining substantially improves the decoding of local geometric relations, and this advantage persists after accounting for positional cues with shuffled-order controls. In contrast, sketch-level DOF status is already highly decodable from randomly initialized representations and improves only modestly with pretraining, indicating that much of its probe performance is available without learned weights. Further analyses show that decodable information is not always actionable. Generation often fails to express this information, and on the two intervention-tested backbones, activation-restoration effects at the patched entity position vanish while decodability persists across depth. Mean-difference steering also does not reliably control outputs. These results show that decodability, generation, activation-level influence, and steerability can diverge in the tested setting. The audit provides a controlled way to distinguish failures to encode geometric structure from failures to express or control encoded information.
M. Liang, Xinzhao Cheng, Faizan Wajid· 0 citations
Although reinforcement learning with verifiable rewards (RLVR) has improved the performance of large language models (LLMs) across a variety of reasoning tasks, there is significant debate as to whether RLVR expands the reasoning capability boundary, or just improves sampling efficiency. In this paper, we investigate the nature of test-time exploration in RLVR-trained LLMs by employing controlled maze-solving experiments and extracting a tree structure from mathematical reasoning traces (BODHI-Trees) based on semantic equivalence. This helps us delineate between entropy arising from stylistic variations and genuine inferential branching. Our findings demonstrate that the policy entropy collapse observed in RLVR models is not merely syntactic, and is accompanied by a significant reduction in semantic branching entropy. While RLVR improves adherence to environmental constraints and backtracking capabilities, it constricts the space of continuations; we provide evidence suggesting that this might be responsible for the sample efficiency gains of RLVR, albeit at the cost of genuine rollout diversity.
Soumadeep Saha, Krish Sharma, Akshay Chaturvedi et al.· 1 citation