ABot-AgentOS is presented, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration.
Abstract
Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
Language agents can now interact fluently with users in software, but robots still struggle to bring comparable interaction to physical tasks. Current robot-control paradigms, including vision-language-action policies and world-model-based planners, are mainly optimized for instruction execution, leaving users with little visibility into why an action is chosen and few mechanisms to redirect, correct, or teach the robot through interaction. To solve this problem, we present the World-Cognition Model (WCM), a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime. SLAK separates perception, reasoning, control, and memory, while the runtime allows reasoning, dialogue, and execution to proceed concurrently. WCM further introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks. Teaching episodes and autonomous task rollouts are refined into chain-of-thought supervision to continually improve the model. WCM achieves a 73.8% average success rate across nine real-world human-robot interaction tasks, including tasks held out from CoT fine-tuning and a long-horizon task learned through teaching.
A closed-loop framework for planning and evaluation of a vision-language model-based robotic manipulation agent operating in tabletop object rearrangement and manipulation tasks and demonstrates the potential of closed-loop vision-language planning for human-centered robotic manipulation.
Wenbin Ding, Jun Chen, Mingjia Chen et al.· Frontiers in Robotics and AI· 0 citations
Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.
Haokai Zhang, Yuhang Ding, Yunshu Zhou et al.· 0 citations
Vision-and-language navigation (VLN) enables robots to follow instructions in previously unseen environments. Recently, a training-free paradigm has emerged: the robot queries a multimodal LLM to understand its observations and plan the next action. However, long-horizon navigation based on either image streams or dense map inevitably introduces a growing memory and reasoning bottleneck. We present HAM-VLN, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph. In the same model call used to select the next action, HAM-VLN also records semantic and reflective information---including room type, objects, navigation progress, and failure notes. Recent waypoints remain verbatim within a bounded window, while older history re-enters the context only through retrieval scored by relevance, recency, and salience, together with one-hop topological expansion. This design requires no additional LLM calls beyond the per-waypoint decision. Compared to previous methods, HAM-VLN not only improves various navigation metrics but also reduces the context length by more than 65%. Specifically, HAM-VLN achieves 61.0% Success Rate (SR) on VLN-CE R2R, 52.7% SR on VLN-CE RxR, and 79.7% SR on HM3D-v2 ObjectNav without any training.
An Liu, Bingxi Liu, Hongyu Ding et al.· 0 citations
WorldScape Policy 2.0 is introduced, a controllable WAM with reasoning-augmented long short-term memory and fine-grained instruction following and in-context adaptation that demonstrates superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.
Haisheng Su, Zongdai Liu, Xin Jin et al.· 2 citations
End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage. When an unfamiliar object, sensor, embodiment, or contact falls outside that coverage and no validated fallback exists, correcting the failure requires new robot data, a policy update, and regression testing. This recurring burden is the retraining tax. Unlike text, embodied data must often be created by operating machines. We present Teach-and-Grow Learning (TGL), an agent-centered architecture for general robot learning. In its general form, a multimodal agent turns a few successful demonstrations into reusable Skill Blocks: closed-loop behaviors for meaningful subgoals. In a new scene, the agent grounds and composes these blocks, selects learned or geometric tools, observes the physical outcome, and revises the route when execution departs from intent. A Skill Library stores executable behavior, while structured Experience Memory carries forward success, failure, and repair. New tasks are acquired without task-specific policy retraining. Our LIBERO evaluation attains state-of-the-art performance; controlled studies expose skill induction, persistent reuse, and agent-directed adaptation. Finally, we propose the Teach-and-Grow scaling-law hypothesis: if X denotes effective reusable experience, future-task error and teaching demand should approach irreducible floors as power laws in X. The architecture therefore treats deployment as a period of continued learning, in which one task can make the next easier.