In this study, N=36 pilot students tested the efficiency of a new Virtual Reality (VR) training tool for learning aircraft procedures and found participants were more motivated using the VR tool than with the two other methods.
Abstract
Pilot trainees must familiarize themselves with a cockpit and master the associated procedures, i.e. specified sequences of interaction. Usually, this self-regulated learning relies on paper-based procedures and a cockpit poster, which can be monotonous and demotivating for trainees. In this study, N=36 pilot students tested the efficiency of a new Virtual Reality (VR) training tool for learning aircraft procedures. Results were compared with previously collected data from both traditional paper-based training and desktop training software embedded on a tactile screen. Participants were more motivated using the VR tool than with the two other methods. When tested in a realistic flight simulator, training effectiveness was better for VR than the traditional method, but similar to the tactile desktop tool. Moreover, study duration has not been shorten with the VR tool. Finally, open comments by participants provided useful directions on improving user interaction with the VR environment.
This study presents an enhanced immersive teleoperation system for a quadruped robot through the integration of a head-mounted display (HMD) and an omnidirectional virtual reality (VR) treadmill. A unified teleoperation framework was developed and evaluated against a traditional joystick-based interface, also paired wi...
Josue Enrique Tinoco Salvatierra, Ali Yousefi, C. Recchiuto et al.· IEEE International Symposium...· 0 citations
Furniture manufacturing is offered as an elective subject in selected Malaysian secondary schools, but conventional classroom teaching faces limited access to equipment, safety risks, and a lack of real-time guidance for beginners. This study addresses challenges in learning furniture manufacturing skills by developing...
Muhammad Adam Afiq Mohd Sukri, Chi-Ou-Sheng Chew, Mohamad Faiz Dzulkalnine et al.· 2026 7th International Confe...· 0 citations
In education, virtual reality (VR) is more prevalent. This research offers a methodical analysis
of VR, highlighting advancements in both virtual reality and techniques. It is a method of
instruction. Time and space constraints in the space experience can now be bypassed thanks
to virtual reality. Cooperation, knowledg...
Ghaliya AlFarsi· International Journal of Com...· 0 citations
Virtual Reality (VR) has previously been found to provide both an effective and enjoyable learning environment for users to develop a wide range of skills. However, despite uptake in fields such as medicine and veterinary medicine, there is little research into the use of VR for diagnostics training with Orthoptists. T...
Michael Batterley, Georg Meyer, Jignasa P. Mehta et al.· Bioelectronics in Medicine· 0 citations
This case study evaluated a virtual reality (VR) art teaching framework in secondary schools using Meta Quest 3 and Tilt Brush. The triadic model integrates teacher, student, and virtual environment via a multimodal real-time feedback strategy and the immersion dynamic control algorithm. In eight classes, VR instructio...
Mian Ji, Dan Wang· Journal of Cases on Informat...· 0 citations
Virtual Reality (VR) is increasingly adopted in cultural heritage to enable interactive exploration of artefacts that cannot be physically handled in museum settings. Despite growing interest in advanced interaction technologies such as haptic gloves and VR treadmills, empirical evidence on their combined effects on ke...
Thomas Agostinelli, Elisa Gambelli Fenili, Maura Mengoni· Multimedia tools and applica...· 0 citations
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