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Implementing VR in the Art Classroom

Oct 2026 · Journal of Cases on Information Technology · 0 citations · 1 references

Abstract

This case study evaluated a virtual reality (VR) art teaching framework in secondary schools using Meta Quest 3 and Tilt Brush. The triadic model integrates teacher, student, and virtual environment via a multimodal real-time feedback strategy and the immersion dynamic control algorithm. In eight classes, VR instruction increased teacher-immediate feedback by 127%, peer collaboration by 117%, and knowledge revisits by 125%. The multimodal real-time feedback strategy reduced diagnostic time from 18 seconds to 6 seconds; the immersion dynamic control algorithm raised immersion from 68 to 79 without slowing revisions. The VR-enhanced group achieved over 29% improvement in spatial, color, and reflective skills. Challenges included visual fatigue, latency, and device distractions. Teachers noted improved monitoring but hindered verbal interaction. Results show VR can enhance creative learning when interaction, immersion, and feedback are systematically designed. Success depends on ergonomic optimization, teacher training, and technical stability. This case study provides practical insights for managing immersive technology in K-12 classrooms.

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