Results show that AssemState improves operation-structure recovery and selected local pose metrics, while MLLMs remain limited for spatial relationship reasoning.
Abstract
Multimodal large language models (MLLMs) have made significant progress in visual understanding, but precise 3D spatial reasoning integrated with physical environment remains difficult. Furniture assembly requires not only recovering step-level operations from diagrammatic manuals, but also translating semantic attachment relations into 6D pose updates that enable parts to physically interact with the environment and previously assembled components. To study this problem, we propose AssemState, a zero-shot framework for manual and physical-state-guided furniture assembly. It firstly employs anchor-guided boundary assembly states to decompose manual pages into single-part operations and recover an assembly-tree. Then, it uses iterative after-state feedback refinement to guide successive (SE(3)) updates and corrections, and validates their physical plausibility through simulation-based release tests. Experiments show that compared with the strongest prior baseline, AssemState improves F1 from 38.58\% to 62.80\% and Tree Exact Match from 28.24\% to 53.92\% for assembly-tree recovery. On 243 independently evaluated part-level operations, our proposed iterative refinement improves judge-accepted operations from 0 to 5.3\% and reduces mean Chamfer distance from 5.4111 to 1.7744. However, visually plausible candidate poses may still suffer from collision, floating, mirror-orientation errors, incomplete seating, and wrong-side attachment. These results show that AssemState improves operation-structure recovery and selected local pose metrics, while MLLMs remain limited for spatial relationship reasoning.
Putting together a multi-part assembly feels routine in human hands: we visually align parts, feel first contact, correct tiny misalignments, and decide what to do next from the evolving scene. For a robot, precision assembly is a long-horizon, contact-rich problem where millimeter-level pose errors or a mistimed actio...
Wen-Long Ma, Cheng-Long Li, Lin Wang et al.· IEEE Robotics and Automation...· 0 citations
AssemblyWorld, an interactive 3D environment in which agents inspect rendered views and manipulate supplied rigid parts, guided by images or assembly manuals when available, provides a common setting for assessing the capabilities of interactive assembly agents and characterizing the gap between approximate structure r...
Jiahao Zhang, Ye-Ying Fan, Moitreya Chatterjee et al.· 0 citations
MaCoPlanner is presented, a task-planning framework built on knowledge compiled from equipment manuals that converts equipment manuals into a typed intermediate representation, retrieves task- and state-relevant evidence, and uses it to support plan generation.
Gui-Peng Xin, Jiahe Xua, Mohammad Deghat et al.· 0 citations
Can vision-language models turn 2D observations into 3D understanding that supports precise action? This requires inferring object geometry, anticipating the effects of rotation, and refining actions through visual feedback. We introduce RoTA-Bench to evaluate these abilities through interactive 3D-to-2D projection ali...
Qing-Chuan Ma, Yue-Xiao Ma, Xiang Meng et al.· 0 citations
This work presents WorldAgent, an agentic framework for verification-guided physical world construction from a single natural-language prompt, without iterative user debugging, and introduces AgenticSimBench, on which WorldAgent achieves the best scores among the evaluated agent-based methods on five of seven metrics.
Caoliwen Wang, Meng-Di Wang, Yi-Ge Chen et al.· 0 citations
Robot demonstration generation requires a system to identify where an interaction should occur, plan a feasible motion, and execute the required contact. HiWE connects these decisions through a point-based interface between visual grounding and language-based planning. PointVLM is instruction-tuned to associate task-re...
Guo-Qing Ma, Ming-Qi Yuan, Chen Gao et al.· 0 citations