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#data science Open access

EFEKTIVITAS PENGGUNAAN MEDIA INTERAKTIF EDUCAPLAY TERHADAP KETERCAPAIAN PRINSIP PEMBELAJARAN MENDALAM PADA IPAS KELAS V

Oct 2026 · EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi
Educational Methods and Outcomes

Abstract

The implementation of deep learning principles in primary school natural and social sciences (IPAS) instruction still encounters numerous pedagogical constraints, including low learner engagement, suboptimal interactive media integration, and the persistence of teacher-centered teaching practices. These obstacles cause students to remain passive recipients of facts who struggle to connect scientific concepts with real-world phenomena. This study aimed to analyze the effectiveness of the Educaplay interactive media in achieving deep learning principles in fifth-grade IPAS instruction at SDN Ngarus 02 Pati. A quantitative pre-experimental method employing a one-group pretest-posttest design was utilized. The research subjects comprised 33 fifth-grade students selected via purposive sampling. Data were accumulated through validated cognitive achievement tests, deep learning questionnaires, classroom observation sheets, and documentation. Hypothesis testing through a paired sample t-test yielded a significance value of 0.000 (p<0.05) with a t_"count" of -12.389, confirming a statistically significant difference between pretest and posttest performances. Classical learning mastery increased substantially from 6.00% in the pretest to 96.97% in the posttest. The digital game-based activities successfully facilitated the three pillars of deep learning, namely mindful learning, meaningful learning, and joyful learning. Consequently, the interactive platform Educaplay is empirically proven to be effective in supporting the attainment of deep learning principles in fifth-grade elementary IPAS education.ABSTRAK Penerapan prinsip pembelajaran mendalam (deep learning) dalam pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di sekolah dasar masih menghadapi berbagai kendala, seperti rendahnya keterlibatan siswa, kurang optimalnya pemanfaatan media pembelajaran interaktif, serta dominasi pembelajaran yang berpusat pada guru. Kondisi tersebut menyebabkan siswa cenderung pasif dan kesulitan menghubungkan konsep sains dengan fenomena nyata. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan media interaktif Educaplay terhadap ketercapaian prinsip pembelajaran mendalam pada mata pelajaran IPAS kelas V di SDN Ngarus 02 Pati. Pendekatan yang digunakan adalah kuantitatif dengan metode pre-experimental melalui desain one-group pretest-posttest design. Subjek penelitian berjumlah 33 siswa kelas V yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan melalui instrumen tes kognitif, angket ketercapaian prinsip pembelajaran mendalam, observasi aktivitas kelas, dan dokumentasi yang telah teruji validitas serta reliabilitasnya. Hasil pengujian hipotesis menggunakan paired sample t-test menunjukkan nilai signifikansi sebesar 0,000 (p<0,05) dengan nilai t_"hitung" sebesar -12,389, yang membuktikan adanya perbedaan kemampuan sains siswa yang signifikan antara sebelum dan sesudah perlakuan. Persentase ketuntasan belajar klasikal siswa melonjak dari 6,00% pada pretest menjadi 96,97% pada posttest. Aktivitas berbasis permainan digital terbukti mampu memfasilitasi ketiga pilar pembelajaran mendalam, yaitu mindful learning, meaningful learning, dan joyful learning. Dengan demikian, media interaktif Educaplay terbukti efektif dalam mendukung ketercapaian prinsip pembelajaran mendalam pada pembelajaran IPAS kelas V sekolah dasar.

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