2026· American Journal of Student Research· 0 citations
Abstract
Creativity in visual art is widely regarded as an abstract concept, posing challenges in contexts
that require a consistent and standardized means of evaluation. Assembling a numerical weight-based
set of criteria for gauging creativity would bridge this gap, giving way for more structured evaluation
systems. The purpose of this paper is to delve into the assessment of creativity, proposing the following
parameters for evaluation: originality, a balance of divergent and convergent thinking, and relevance to
derive preliminary respondent-based parameter proportions. A questionnaire was completed by visual
art experts (N = 50), including professional artists, art educators, and art students to gather nominal
and ordinal data regarding parameter validity. The results revealed that these criteria are meaningful to
creativity, however, hold varying levels of importance, in correlation with the number of respondents
who selected each parameter. Divergent thinking received a weight of 35.34%, originality 31.90%,
convergent thinking 17.24%, and contextual relevance 15.52%. Additional survey questions examined
support for artistic Artificial Intelligence (AI) advancement, providing exploratory context for the
attitudes toward AI acceptance. This paper navigates the aspects of creativity assessment, delves into the
interplay between uniqueness and reason in the creative process, and provides a human-informed rubric
that can be utilized in future studies of AI assisted evaluation.
Creative thinking is widely prioritized in education, but schools and universities still struggle to cultivate and assess it consistently. Design thinking (DT) has been adopted as a human-centered, iterative approach that may support creative development through empathy, problem framing, ideation, prototyping, and...
Amina Abibullakyzy, Danebek Poshayev, Ainakul Uzakhova et al.· Frontiers in Education· 0 citations
Wallas suggests a number of cognitive processes associated with creativity, including the process of verification. Accurately evaluating creative ideas is a complex skill that often requires deep domain expertise or extensive training. This study examined whether better training methods can effectively enhance the...
R. Reiter-Palmon, Shane McFeely, G. Ligon· The Journal of creative beha...· 0 citations
This study investigates how specific gamification elements-points, achievements, and ratings-relate to creative motivation within an Acmeological Gamification Didactic Framework (AGDF). A quasi-experimental design was employed with 186 undergraduate students at Namangan State University (NamSU), Uzbekistan (experimenta...
Дилноза Хайтмирзаевна Махмудова· European Conference on Games...· 0 citations
An integrated mixed-methods toolkit that combines expert and quantitative indicators for the systematic measurement of creativity in the process of creating video games in open socio-economic systems in the context of the Ukraine is developed.
O. Bala, Andriy Bosak, R. Darmits et al.· 0 citations
This article examines how creativity is understood within contemporary graphic design practice, arguing that it is increasingly reduced to the continuous production of novelty. While creativity research generally treats novelty alone as insufficient to constitute creativity (Amabile, 1996; Boden, 2004; Runco & Jaeger,...
Eglė Počiuipaitė· Creativity Studies· 0 citations
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