This work develops PROBE, a framework for benchmarking and finetuning VLM agents on cluttered tabletop scenes, and designs PROBE-Agent, a finetuning recipe to distill successful trajectories from a powerful teacher foundation model to a smaller open-weight model using a mixed data recipe that encourages manipulation-efficient question answering.
Abstract
Vision-language Models (VLMs) excel at 2D grounding, spatial reasoning and agentic tool-based planning in static scenes. However, consider asking a home robot"Is my medication still in the cabinet?"The answer may be physically hidden behind a row of containers that must first be moved aside. Answering such questions in real-world cluttered environments requires reasoning in dynamic scenes: distractors must be manipulated to reveal occluded objects, and each action changes the scene the model must reason over. We formalize this setting as Manipulation-Grounded Visual Question Answering (MG-VQA) and introduce PROBE, a framework for benchmarking and finetuning VLM agents on such tasks. We first develop PROBE-Sim, a high-fidelity tabletop simulator with everyday objects and a robot manipulator equipped with grasping and pushing tools. PROBE-Sim is used to create PROBE-Bench: an evaluation suite of 150 tasks across 6 question types on cluttered tabletop scenes, where a VLM perceives, picks up or pushes objects before answering. We observe consistent trend across all frontier VLMs: agentic tool-based methods outperform their perception-only baselines (8.0% on average) across all task types. We further design PROBE-Agent, a finetuning recipe to distill successful trajectories from a powerful teacher foundation model to a smaller open-weight model using a mixed data recipe that encourages manipulation-efficient question answering. PROBE Agent finetuned models outperform their off-the-shelf agent baseline (11.5% on average) and demonstrate positive transfer to unseen objects and a held-out task. We validate sim-to-real transfer by deploying PROBE-Agent finetuned policies in real-world tabletop environments.
The real-robot benchmark demonstrates that StellaVLA can use both human/robot demos and human-to-robot (XR) demos as in-context structured demonstration to help VLA model adapt to OOD tasks.
Siyu Xu, Yun-Ke Wang, Zi-Jian Wang et al.· 3 citations
This work investigates two representative model families, LLaVA-1.5 and Qwen2.5, and provides a token-, layer-, and head-level account of how VLMs transform object grounding into spatial relations, showing that knowing where objects are is not equivalent to knowing how they relate.
Xi-Wei Liu, Yu-Long Li, Xin-Lin Zhuang et al.· 1 citation
It is argued that instruction-following evaluation should be text-indispensable: multiple actions should be visually and physically plausible, while only one should be consistent with the language instruction.
Mengao Zhao, Ziang Li, Chaodong Huang et al.· 2 citations
A persistent map's memory yields the best schedule (held-out), matching an oracle, while the memoryless VLM prior is poor, showing a persistent map's memory earns its keep not by telling the robot how to walk around a room, but by telling it what to pay attention to.
HAM-VLN is presented, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph and reduces the context length by more than 65% compared to previous methods.
An Liu, Bingxi Liu, Hongyu Ding et al.· arXiv.org· 1 citation
Can interactive vision-and-language agents learn not just what to say but also when to say it? Current language models rarely plan over whether and when to realize a real-time response to a user. However, providing accurate and timely support for human decision-making, such as when guiding visually impaired individuals...