Aug 2026· Applied Sciences· 0 citations· 21 references
TL;DR
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, effectively preventing GPU memory overflow.
Abstract
3D Gaussian Splatting (3DGS) has gained prominence in autonomous driving and robotics for its rendering efficiency and high-fidelity reconstruction capabilities. However, incremental 3DGS map construction at large scales remains challenging due to sensor sparsity and computational constraints. In this paper, we propose LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking. This system provides fast and robust pose estimation while also enabling photorealistic rendering. We first employ a LiDAR odometry frontend that processes 30 Hz LiDAR inputs to provide robust initial poses. In our implementation, the complete LiDAR tracking pipeline runs at 15–19 Hz, while the mapping module performs incremental optimization on selected keyframes. To address the sparsity-induced surface discontinuity in conventional LiDAR-based reconstruction, we propose a novel depth propagation approach that initializes 3D Gaussian primitives using dense depth maps, achieving faster PSNR convergence with 9× fewer optimization iterations compared to direct LiDAR initialization. Furthermore, we develop a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, effectively preventing GPU memory overflow. Our system has been validated on the KITTI dataset, achieving superior rendering quality compared with representative reproducible baselines. We further validate the robustness of the system on a quadruped robot platform, demonstrating satisfactory performance in both pose estimation and high-fidelity reconstruction.
Recent studies highlight the effectiveness of 3D Gaussian splatting (3DGS) in visual simultaneous localization and mapping (SLAM) systems, which work well indoors but struggle in large-scale outdoor environments. Typically, lidar data are used to address this issue; however, current multi-modal SLAM systems use 3DGS ma...
This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
GLAM-SLAM is presented, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes, and proposes a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians.
Experiments show that MS-SLAM stabilizes per-frame processing while maintaining competitive trajectory accuracy and rendering quality, and further demonstrate the feasibility of online RGB-D mapping in real indoor scenes.
Ben Wang, Yueri Cai, Jianqiao Xu· The Visual Computer· 0 citations
Indoor mobile robots equipped with low-cost and sparse sensors often suffer from limited vertical perception and dynamic residual artifacts in the final map. This paper presents a lightweight 2.5D simultaneous localization and mapping (SLAM) framework using a single-line laser distance sensor (LDS), time-of-flight (ToF...
Guitao Yu, Yuping Zhang, Zhiao Qi et al.· Italian National Conference...· 0 citations
HBP2-SLAM is presented, a minimalist yet robust LiDAR SLAM framework built around a neighborhood-size adaptive hybrid ICP that dynamically classifies correspondences based on local geometric structure and density, thereby enabling a principled balance between point-to-plane and point-to-point residuals.
N. Trần, T. Tran, Hieu Phan et al.· 0 citations
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